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Help in reducing the wargaming aspect of DnD
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<blockquote data-quote="Oryan77" data-source="post: 1839054" data-attributes="member: 18701"><p>You could do the exact same thing to them. If they spend an annoying amount of time focusing on which square to move in to avoid AoO, and other detailed tactics; then tell them you'll do the same thing with every NPC in the encounter. They won't want to sit and watch you concentrate on all 15 orcs and saying, "If I move orc #5 here, you'll get an AoO on him, but wait, if I move him here and then move orc #7 there, I'll get a flank on you. OHHH, no wait, I could move orc #5 beside orc #8 and get 2 orcs flanking you because orc #8 is already flanking you with orc #2. Yeah I'm going with that...now let's see, which other orcs havn't gone yet?"</p><p></p><p>As DM's we tend to decide what our NPC's will do very quickly because we have so many NPC's to direct; we want to finish our action and get to the next round. I might give more attention to the BBEGs, but generally I move my NPC's around pretty fast without worrying about AoOs (if I move and a player says, "I get an AoO"...then I assume the NPC wasn't focusing on strategy at the moment & may get hit by the AoO). Just let them know that each time they wargame like that, you'll do the same with the NPCs...it's only fair that NPC's get the same attention to tactical details as the PC's get. The players might start encouraging the wargamer to hurry up and tell him to stop concentrating so much on details.</p><p></p><p>You could do it a few times in a humorous manner just to get your point across. Make a joke out of it so the wargamer won't feel bad for doing it. Just let him know you get bored waiting on him just as much as players get bored waiting on you.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 1839054, member: 18701"] You could do the exact same thing to them. If they spend an annoying amount of time focusing on which square to move in to avoid AoO, and other detailed tactics; then tell them you'll do the same thing with every NPC in the encounter. They won't want to sit and watch you concentrate on all 15 orcs and saying, "If I move orc #5 here, you'll get an AoO on him, but wait, if I move him here and then move orc #7 there, I'll get a flank on you. OHHH, no wait, I could move orc #5 beside orc #8 and get 2 orcs flanking you because orc #8 is already flanking you with orc #2. Yeah I'm going with that...now let's see, which other orcs havn't gone yet?" As DM's we tend to decide what our NPC's will do very quickly because we have so many NPC's to direct; we want to finish our action and get to the next round. I might give more attention to the BBEGs, but generally I move my NPC's around pretty fast without worrying about AoOs (if I move and a player says, "I get an AoO"...then I assume the NPC wasn't focusing on strategy at the moment & may get hit by the AoO). Just let them know that each time they wargame like that, you'll do the same with the NPCs...it's only fair that NPC's get the same attention to tactical details as the PC's get. The players might start encouraging the wargamer to hurry up and tell him to stop concentrating so much on details. You could do it a few times in a humorous manner just to get your point across. Make a joke out of it so the wargamer won't feel bad for doing it. Just let him know you get bored waiting on him just as much as players get bored waiting on you. [/QUOTE]
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