Chrone
First Post
1 player character campaign. I DM, my wife plays the PC.
The plan is to play whenever we like short session in the evening. I don't want to use any ready adventure or to invest a lot into the story or world beforehand. Want to try something new, smth other then published adventure (I'm a relatively newbie DM)
So my plan is to randomize the hell out of dungeon crawl and try to make sense out of it.
I guess I have problems in every one of those points.
Main story arc
I see it either as Memento-like campaign or just to come up with stuff on the spot (amnesia, right). Never made anything like this though. It looks like I need to come up with some structure on top of that and I have no idea where to start.
Environments
Some kind of geomorphs (never used those) or just make up things. Maybe random generators? I need interesting places in this thing, not maps. Thinking about those Geomorphs A Character For Every Game or those plastic cubes mentioned in this forums. Ideas?
Random Tables
Got some random tables form Zack Sabbath and roll1d12 for those. Maybe need to make a list of Game Mastery items cards I have?
Puzzles, NPCs, etc.
So this is actually the main problem, aside story arc. I won't be able to come up on the fly with cool encounters. But I really want to present wierd awesome little things to my wife versus tactical battles, since it'a 1 player adventure. Like riddles, and puzzles, and wierd NPCs. I have NO IDEA where to pool those from. Where to steal from. And how to do it quickly. Is there an encounter generator of some kind for that?
My main question is: How to organize 1 player adventure, preferably sand-box or random, without rails and long preparations, so we both could really enjoy it and I could come up with encounters, monsters, puzzles and loots on the fly as fast as possible.
Thanks for any ideas, links and suggestions beforehand!
The plan is to play whenever we like short session in the evening. I don't want to use any ready adventure or to invest a lot into the story or world beforehand. Want to try something new, smth other then published adventure (I'm a relatively newbie DM)
So my plan is to randomize the hell out of dungeon crawl and try to make sense out of it.
- come up with the main story arc
- have a pool of environments to randomely draw from, preferably small rooms (1 player right?)
- have random tables for loot, monsters, and random effects of random items %)
- have some means to come up with the cool little encounters, puzzles and NPCs
I guess I have problems in every one of those points.
Main story arc
I see it either as Memento-like campaign or just to come up with stuff on the spot (amnesia, right). Never made anything like this though. It looks like I need to come up with some structure on top of that and I have no idea where to start.
Environments
Some kind of geomorphs (never used those) or just make up things. Maybe random generators? I need interesting places in this thing, not maps. Thinking about those Geomorphs A Character For Every Game or those plastic cubes mentioned in this forums. Ideas?
Random Tables
Got some random tables form Zack Sabbath and roll1d12 for those. Maybe need to make a list of Game Mastery items cards I have?
Puzzles, NPCs, etc.
So this is actually the main problem, aside story arc. I won't be able to come up on the fly with cool encounters. But I really want to present wierd awesome little things to my wife versus tactical battles, since it'a 1 player adventure. Like riddles, and puzzles, and wierd NPCs. I have NO IDEA where to pool those from. Where to steal from. And how to do it quickly. Is there an encounter generator of some kind for that?
My main question is: How to organize 1 player adventure, preferably sand-box or random, without rails and long preparations, so we both could really enjoy it and I could come up with encounters, monsters, puzzles and loots on the fly as fast as possible.
Thanks for any ideas, links and suggestions beforehand!
Last edited: