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Help make my DM see the light....
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<blockquote data-quote="Aaron L" data-source="post: 153335" data-attributes="member: 926"><p>So, a mighty battle with a dragon insues. The warrior stands toe to toe with the dragon, stabbing it with his sword. The wizard throws fireball after fireball, inflicting more damage than even the warrior. The cleric keeps the fighter alive with his healing spells. The rogue waits the entire combat, sneaking around to get a good flanking position, and after 15 rounds sneak attacks for 30 points of damage, and lands the killing blow with a small amount of damage. The rogue gets all the experience and rises 3 levels. Great system, eh?</p><p></p><p>This system will end up with a character getting lucky early on, getting all the experience. He will then be higher level then the others, and get the experience because he is more powerful and kills more things. It will spiral from there, and you will end up with a party with 1 15th level character and 3 3rd level characters. </p><p></p><p>Besides, let him know that the XP system is designed to be split among all participating characters, typically a party of 4. If he insists on awarding killing blow XP, then he should divide it all by 4. See how the players who used to like the system like it then<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If they still want to play that way, I would say they were all idiots and leave them for another game.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 153335, member: 926"] So, a mighty battle with a dragon insues. The warrior stands toe to toe with the dragon, stabbing it with his sword. The wizard throws fireball after fireball, inflicting more damage than even the warrior. The cleric keeps the fighter alive with his healing spells. The rogue waits the entire combat, sneaking around to get a good flanking position, and after 15 rounds sneak attacks for 30 points of damage, and lands the killing blow with a small amount of damage. The rogue gets all the experience and rises 3 levels. Great system, eh? This system will end up with a character getting lucky early on, getting all the experience. He will then be higher level then the others, and get the experience because he is more powerful and kills more things. It will spiral from there, and you will end up with a party with 1 15th level character and 3 3rd level characters. Besides, let him know that the XP system is designed to be split among all participating characters, typically a party of 4. If he insists on awarding killing blow XP, then he should divide it all by 4. See how the players who used to like the system like it then:) If they still want to play that way, I would say they were all idiots and leave them for another game. [/QUOTE]
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