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Help make my DM see the light....
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<blockquote data-quote="Pielorinho" data-source="post: 154343" data-attributes="member: 259"><p>Hmm. On the one hand, house rules don't make the baby Jesus cry. If your DM wants to run the game a certain way, it's ultimately his ball of wax; the best you can do is try to convince him that it's not as fun as he thinks it is.</p><p></p><p>On the other hand, this is a particularly silly house rule, in my opinion, for two reasons:</p><p>1) It really limits the types of characters that are playable, particularly limiting the playability of healers; and</p><p>2) It encourages very non-heroic behavior: the party of adventurers, rather than cooperating to work together, are encouraged by this system to compete for the killing blow.</p><p></p><p>When I played Warhammer Dungeonquest several years ago, we all quickly picked up on this second point: if you were fighting a big nasty enemy, it was sometimes a good idea to skip a turn. If you took your turn, you wouldn't kill the enemy, but you would beat them down to few enough HP that another player could kill the enemy; on the other hand, if you waited, then the other player would beat them down enough so that next turn, you could strike the killing blow. Once we realized that, the game became even less fun.</p><p></p><p>Rather than tell the DM he's stupid, however, why not talk with him about the mechanics and the effects of this rule? It discourages teamwork, discourages healers and buffers, and encourages people to fight less efficiently than they could.</p><p></p><p>If he's still recalcitrant, try this sneaky method:</p><p>1) Suggest that XP be rewarded by HP of damage inflicted: this gets rid of the incentive for fighting inefficiently.</p><p>2) If he agrees to do this, next suggest that XP be rewarded for HP of damage healed: this gets rid of the disincentive for playing a healer.</p><p>3) If he agrees to do this, next suggest that XP be rewarded for miscellaneous tasks (spells cast, locks picked, etc.). This gets rid of the disincentive for playing a buffer.</p><p></p><p>Eventually, he'll hopefully get sick of the massive recordkeeping. At that point, suggest that to simplify things, all characters get an equal share of XP if they actively participate in the session.</p><p></p><p>Good luck!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 154343, member: 259"] Hmm. On the one hand, house rules don't make the baby Jesus cry. If your DM wants to run the game a certain way, it's ultimately his ball of wax; the best you can do is try to convince him that it's not as fun as he thinks it is. On the other hand, this is a particularly silly house rule, in my opinion, for two reasons: 1) It really limits the types of characters that are playable, particularly limiting the playability of healers; and 2) It encourages very non-heroic behavior: the party of adventurers, rather than cooperating to work together, are encouraged by this system to compete for the killing blow. When I played Warhammer Dungeonquest several years ago, we all quickly picked up on this second point: if you were fighting a big nasty enemy, it was sometimes a good idea to skip a turn. If you took your turn, you wouldn't kill the enemy, but you would beat them down to few enough HP that another player could kill the enemy; on the other hand, if you waited, then the other player would beat them down enough so that next turn, you could strike the killing blow. Once we realized that, the game became even less fun. Rather than tell the DM he's stupid, however, why not talk with him about the mechanics and the effects of this rule? It discourages teamwork, discourages healers and buffers, and encourages people to fight less efficiently than they could. If he's still recalcitrant, try this sneaky method: 1) Suggest that XP be rewarded by HP of damage inflicted: this gets rid of the incentive for fighting inefficiently. 2) If he agrees to do this, next suggest that XP be rewarded for HP of damage healed: this gets rid of the disincentive for playing a healer. 3) If he agrees to do this, next suggest that XP be rewarded for miscellaneous tasks (spells cast, locks picked, etc.). This gets rid of the disincentive for playing a buffer. Eventually, he'll hopefully get sick of the massive recordkeeping. At that point, suggest that to simplify things, all characters get an equal share of XP if they actively participate in the session. Good luck! Daniel [/QUOTE]
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