Lackofname
Explorer
I'm wanting to design a sort of "maze room" that the party has to traverse. But rather than a static maze, they are able to create their own path.
The idea is that each square has two blocked sides and two open sides--think of it like a section of pipe. Most sections are a straight pipe and then some are a curve. Each square can be rotated so that the open ends of the pipe line up and they walk through. Part of the play here is that they move towards sections that are positioned advantageously--say two squares are lined up right, saving them time.
While they're doing this, traps are going off and an enemy is attacking through arrow slits in the ceiling.
What I need help with is ironing out the mechanics of the pipes. My concern is giving the players something to do or contribute. Only one (or two?) PCs will be rotating the squares to line the pipe up, leaving the rest to follow behind boredly.
The idea is that each square has two blocked sides and two open sides--think of it like a section of pipe. Most sections are a straight pipe and then some are a curve. Each square can be rotated so that the open ends of the pipe line up and they walk through. Part of the play here is that they move towards sections that are positioned advantageously--say two squares are lined up right, saving them time.
While they're doing this, traps are going off and an enemy is attacking through arrow slits in the ceiling.
What I need help with is ironing out the mechanics of the pipes. My concern is giving the players something to do or contribute. Only one (or two?) PCs will be rotating the squares to line the pipe up, leaving the rest to follow behind boredly.