Devon Mannix
First Post
I'm designing a new 3.5 story arc that's done in the style of a traditional console adventure/rpg. As such, I've already pretty much mapped out the story progression all the way up to the end. When the arc ends, the world will basically suffer an apocalyptic event.
All races and classes from the Player's Handbook exist in this world, as well as the complete spell list.
Basically, the world that the game takes place on was at one time a barren rock. The gods decided to bring life to the planet, so they stuck four crystals on it: the Crystal of Water brought rivers, seas, and rain; the Crystal of Fire brought warmth and magic; the Crystal of Air brought skies and wind; and the Crystal of Earth made the ground fertile so that plants and animals and stuff would emerge.
At the end of this story arc, the PC's will do battle with a big bad who's looking to destroy the crystals, thereby stripping the entire planet of life. During the battle, one of three crystals will be destroyed (the Crystal of Air is exempt cuz it's intangible at that point).
I haven't decided yet which crystal I want to bite it. I may just determine it randomly during the battle.
If the Crystal of Water is destroyed, the sky will cease to produce rain and the world will suffer a terrible drought. The survival of entire cities will depend upon the few people who can create water using magic. Travel will become almost nonexistent, forcing communities to become isolated.
If the Crystal of Earth is destroyed, the ground will no longer grow new plants and world will suffer a terrible famine. Communities will flock to the sea for food.
If the Crystal of Fire is destroyed, the world will suffer a terrible ice age and magic will become all but nonexistent (I kinda hope this one happens).
The second story arc will take place hundreds of years after the destruction of the crystal. The players will have new characters who will be charged with recovering the shards of said crystal in order to reassemble it.
The crystal shards will be spread around the world in various places. In an area where a shard lies, there will be a kind of oasis, where the world is as it was before the crystal was destroyed.
Some of the crystal shards will actually reside within creatures. These creatures will be augmented and made more powerful and chaotic due to the power of the crystal. They will attack the party and defend themselves, because the only way to retrieve a shard from a creature is to destroy it.
At one point, later in the game, the party will discover that some of the shards that they seek are hidden within the heroes who fought to recover the crystals so long ago. The players' new characters will have to face off against their old characters.
Anyway, what I'm looking for is ideas on fleshing out the world after the crystal is destroyed. How would life be different if the rain stopped falling, or if the ground wouldn't produce crops, or if the temperature was always below freezing?
All races and classes from the Player's Handbook exist in this world, as well as the complete spell list.
Basically, the world that the game takes place on was at one time a barren rock. The gods decided to bring life to the planet, so they stuck four crystals on it: the Crystal of Water brought rivers, seas, and rain; the Crystal of Fire brought warmth and magic; the Crystal of Air brought skies and wind; and the Crystal of Earth made the ground fertile so that plants and animals and stuff would emerge.
At the end of this story arc, the PC's will do battle with a big bad who's looking to destroy the crystals, thereby stripping the entire planet of life. During the battle, one of three crystals will be destroyed (the Crystal of Air is exempt cuz it's intangible at that point).
I haven't decided yet which crystal I want to bite it. I may just determine it randomly during the battle.
If the Crystal of Water is destroyed, the sky will cease to produce rain and the world will suffer a terrible drought. The survival of entire cities will depend upon the few people who can create water using magic. Travel will become almost nonexistent, forcing communities to become isolated.
If the Crystal of Earth is destroyed, the ground will no longer grow new plants and world will suffer a terrible famine. Communities will flock to the sea for food.
If the Crystal of Fire is destroyed, the world will suffer a terrible ice age and magic will become all but nonexistent (I kinda hope this one happens).
The second story arc will take place hundreds of years after the destruction of the crystal. The players will have new characters who will be charged with recovering the shards of said crystal in order to reassemble it.
The crystal shards will be spread around the world in various places. In an area where a shard lies, there will be a kind of oasis, where the world is as it was before the crystal was destroyed.
Some of the crystal shards will actually reside within creatures. These creatures will be augmented and made more powerful and chaotic due to the power of the crystal. They will attack the party and defend themselves, because the only way to retrieve a shard from a creature is to destroy it.
At one point, later in the game, the party will discover that some of the shards that they seek are hidden within the heroes who fought to recover the crystals so long ago. The players' new characters will have to face off against their old characters.
Anyway, what I'm looking for is ideas on fleshing out the world after the crystal is destroyed. How would life be different if the rain stopped falling, or if the ground wouldn't produce crops, or if the temperature was always below freezing?
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