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Help me build a 1/2 dragon
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<blockquote data-quote="Jeremy" data-source="post: 294394" data-attributes="member: 4036"><p>After casting Shield of Faith your AC will be 29. Your hit points will be incredible. And your saves will be nearly draconic at +20/+10/+14. With Mettle from the Templar levels you have virtual evasion for all spells that have Fort/Will: partial or half with which your +20/+14 saves will work well.</p><p></p><p>If you find something with damage reduction, use Bless Weapon.</p><p></p><p>Also, see if you can talk your Cleric friend into giving you an endurance spell for more hit points, bull's strength for harder/more accurate hits, and magic vestment on your shield for even higher AC and more survivability.</p><p></p><p>Your damage is a very respectable 2d8+15 and is upgradeable in future.</p><p></p><p>Future adviseable feats would be Exotic Weapon Proficiency: Heavy Flamberge allowing you to reforge your Flamberge in a heavier metal and upgrade your damage to 4d6+15 (See Magic of Faerun for details). Also, Improved Critical will expand your critical range down to 12-20 and Bonded Weapon from Quintessential Fighter will gain you an additional +2 to hit and +1 to damage.</p><p></p><p>That gives you offense, defense, hit points (+30 points of healing from Lay on Hands), and saves.</p><p></p><p>Add in a paladin mount and two smites per day, and if you keep advancing as a templar, damage reduction as well. This will make you one very durable very capable royal guard.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 294394, member: 4036"] After casting Shield of Faith your AC will be 29. Your hit points will be incredible. And your saves will be nearly draconic at +20/+10/+14. With Mettle from the Templar levels you have virtual evasion for all spells that have Fort/Will: partial or half with which your +20/+14 saves will work well. If you find something with damage reduction, use Bless Weapon. Also, see if you can talk your Cleric friend into giving you an endurance spell for more hit points, bull's strength for harder/more accurate hits, and magic vestment on your shield for even higher AC and more survivability. Your damage is a very respectable 2d8+15 and is upgradeable in future. Future adviseable feats would be Exotic Weapon Proficiency: Heavy Flamberge allowing you to reforge your Flamberge in a heavier metal and upgrade your damage to 4d6+15 (See Magic of Faerun for details). Also, Improved Critical will expand your critical range down to 12-20 and Bonded Weapon from Quintessential Fighter will gain you an additional +2 to hit and +1 to damage. That gives you offense, defense, hit points (+30 points of healing from Lay on Hands), and saves. Add in a paladin mount and two smites per day, and if you keep advancing as a templar, damage reduction as well. This will make you one very durable very capable royal guard. [/QUOTE]
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