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Help me build a 14th Level Archmage (3.5)
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<blockquote data-quote="Thanee" data-source="post: 1472269" data-attributes="member: 478"><p>Robe of archmagi isn't really worth the money. Especially as an archmage you won't really need the +2 to caster level. The SR is worthless mostly and the armor bonus is just 1 point better than a first level spell.</p><p></p><p>Important items, obviously, are:</p><p></p><p>Headband of intellect +6</p><p>Cloak of resistance +5</p><p>Boccob's Blessed Book</p><p>Ring of Counterspells (for Greater Dispelling)</p><p></p><p>What school - if any - do you specialize in? What prohibited schools?</p><p>Any idea, what the character will focus in?</p><p>Or do you just want a generalist, good at mostly everything?</p><p></p><p>Here's a list of spells, copied from one of my characters. It surely includes a lot of good spells up to 5th level (tho few of them, like Superior Resistance, come from other sources and it's updated with the Player's Guide to Faerûn).</p><p></p><p>Spellbook:</p><p>0th - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation</p><p>1st - Protection from Evil, Shield, Mage Armor, Mount, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Charm Person, Magic Missile, Tenser's Floating Disk, Disguise Self, Nystul's Magic Aura, Silent Image, Enlarge Person, Expeditious Retreat, Feather Fall, Reduce Person, Know Protections, Kaupaer's Skittish Nerves</p><p>2nd - Resist Energy, Locate Object, See Invisibility, Touch of Idiocy, Scorching Ray, Invisibility, Mirror Image, Misdirection, Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Knock, Levitate, Rope Trick, Create Magic Tattoo, Blindsight, Familiar Pocket</p><p>3rd - Dispel Magic, Magic Circle against Evil, Phantom Steed, Arcane Sight, Clairvoyance/Clairaudiance, Tongues, Heroism, Suggestion, Fireball, Lightning Bolt, Displacement, Major Image, Blink, Flame Arrow, Fly, Haste, Keen Edge, Greater Magic Weapon, Shrink Item, Slow, Blacklight, Nchaser's Glowing Orb, Khelben's Suspended Silence, Deeper Darkvision</p><p>4th - Dimensional Anchor, Remove Curse, Stoneskin, Dimension Door, Leomund's Secure Shelter, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Greater Invisibility, Polymorph, Stone Shape, Spell Enhancer, Tirumael's Energy Spheres, Superior Darkvision</p><p>5th - Break Enchantment, Major Creation, Lesser Planar Binding, Teleport, Prying Eyes, Dominate Person, Feeblemind, Hold Monster, Sending, Wall of Force, Persistant Image, Fabricate, Passwall, Telekinesis, Firebrand, Simbul's Spell Matrix, Energy Buffer, Ghostform, Superior Resistance</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1472269, member: 478"] Robe of archmagi isn't really worth the money. Especially as an archmage you won't really need the +2 to caster level. The SR is worthless mostly and the armor bonus is just 1 point better than a first level spell. Important items, obviously, are: Headband of intellect +6 Cloak of resistance +5 Boccob's Blessed Book Ring of Counterspells (for Greater Dispelling) What school - if any - do you specialize in? What prohibited schools? Any idea, what the character will focus in? Or do you just want a generalist, good at mostly everything? Here's a list of spells, copied from one of my characters. It surely includes a lot of good spells up to 5th level (tho few of them, like Superior Resistance, come from other sources and it's updated with the Player's Guide to Faerûn). Spellbook: 0th - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation 1st - Protection from Evil, Shield, Mage Armor, Mount, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Charm Person, Magic Missile, Tenser's Floating Disk, Disguise Self, Nystul's Magic Aura, Silent Image, Enlarge Person, Expeditious Retreat, Feather Fall, Reduce Person, Know Protections, Kaupaer's Skittish Nerves 2nd - Resist Energy, Locate Object, See Invisibility, Touch of Idiocy, Scorching Ray, Invisibility, Mirror Image, Misdirection, Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Knock, Levitate, Rope Trick, Create Magic Tattoo, Blindsight, Familiar Pocket 3rd - Dispel Magic, Magic Circle against Evil, Phantom Steed, Arcane Sight, Clairvoyance/Clairaudiance, Tongues, Heroism, Suggestion, Fireball, Lightning Bolt, Displacement, Major Image, Blink, Flame Arrow, Fly, Haste, Keen Edge, Greater Magic Weapon, Shrink Item, Slow, Blacklight, Nchaser's Glowing Orb, Khelben's Suspended Silence, Deeper Darkvision 4th - Dimensional Anchor, Remove Curse, Stoneskin, Dimension Door, Leomund's Secure Shelter, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Greater Invisibility, Polymorph, Stone Shape, Spell Enhancer, Tirumael's Energy Spheres, Superior Darkvision 5th - Break Enchantment, Major Creation, Lesser Planar Binding, Teleport, Prying Eyes, Dominate Person, Feeblemind, Hold Monster, Sending, Wall of Force, Persistant Image, Fabricate, Passwall, Telekinesis, Firebrand, Simbul's Spell Matrix, Energy Buffer, Ghostform, Superior Resistance Bye Thanee [/QUOTE]
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