atom crash
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Or, alternately, go Clr 4/Ftr 1 and pick up Great Cleave
Not a bad idea. I'd give up 3rd level spells, but in return I'd get +1 BAB, +2 Fort save and a bonus feat (not Great Cleave, though).
Or, alternately, go Clr 4/Ftr 1 and pick up Great Cleave
See, that's a good use of a 25gp.moritheil said:IMC the party mage did that. Both dogs died - one of them to a spear, the other one when it wandered away from camp while there was a monster stalking the party.
Well, I wasn't 100% serious about that either, because if you don't care about the spells that much, you might as well take 2 or more levels in Fighter. And you said you wanted a Cleric, so.
You'll want a higher Know(Religion) rank, so you get the +2 when turning UD. Also, if you really are committed to improving your concentration check, take Skill Focus (concentration) instead. (Personally, I'd skip the feat.)Spider said:Skills (16): Knowledge: Religion +4, Concentration +12, Heal +7
Spider said:Feats: Weapon Focus (Longsword), Combat Casting (Replace this with Spell Thematics if your DM will let you take it)
Spider said:Feat of Strength: Add your cleric level to your strength as an enhancement bonus for 1 round.
Protective Ward: Add your cleric level to touched creature's next saving throw. Discharges after 1 hour.
Spider said:Wealth: 9000 gp
+1 Full Plate (2650)
+1 Longsword (2315)
Heavy Steel Shield (20)
Amulet of Natural Armor +1 (1000)
Ring of Protection +1 (2000)
Pearl of Power - 1st (1000)
See, I'd agree with you, but I don't think he's making a dedicated healer either. He wants to be effective in melee, and the extra feat helps for that.Spider said:I dunno. I mean, by giving up those 3rd level spells, you're potentially giving up a +1 AC and 6d8+10hp worth of healing. Seems like the only benefit you'd actually see would be that extra feat (since you've already good a good weapon, heavy armor, and shield proficiency).
Spider
As a cleric, you're probably going to want to be away from the front lines.
Think about Luck and Travel instead. The powers are killer, and the spell lists (esp. 3rd level!) are great!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.