AFGNCAAP
First Post
Well, Ultima's path fo the avatar sorta-kinda based itself on the eight-fold path (though with different elements).
And, our very own hogn has stuff for an Ultima D&D campaign (around Ultima 4, when the avatar stuff first showed up in force): http://www.zipworld.com.au/~hong/dnd/britannia/index.htm
As others have mentioned, there's also the 8 schools of magic (abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation), 9 alignments (with True Neutral as the middle one: LG, NG, CG, LN, CN, LE, NE, CE). You could even go for the 4 elements and the related para-elements: air, earth, fire, water, ice, magma, ooze, and smoke.
For example, the Staff is an ideal item for a True Neutral user, since it is composed of all mixes of the aspects of Good, Law, Chaos, and Evil (something that only a N character could safely use). The 8 schools of magic variety would work best for a Generalist wizard instead of a specialist.
Then again, the PCs could find the actual staff part of the staff early on, but there could be different parts of it (gems set into the staff, for example), which the PCs need to find. Some of the stuff can be downright weird, like energies/essences that are contained within the staff (and thus are considered one of the 8 parts).
Or, for a greater twist, perhaps the PCs have to literally create the staff (since the Eight Fold Staff is something that grows with the wielder, and is supposed to reflect the growth and development of the one using it)--the Evil Wizard just doesn't want to go through the process, and has discovered a means to corrupt an existing Eight Fold Staff to suit his/her whims.
And, our very own hogn has stuff for an Ultima D&D campaign (around Ultima 4, when the avatar stuff first showed up in force): http://www.zipworld.com.au/~hong/dnd/britannia/index.htm
As others have mentioned, there's also the 8 schools of magic (abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation), 9 alignments (with True Neutral as the middle one: LG, NG, CG, LN, CN, LE, NE, CE). You could even go for the 4 elements and the related para-elements: air, earth, fire, water, ice, magma, ooze, and smoke.
For example, the Staff is an ideal item for a True Neutral user, since it is composed of all mixes of the aspects of Good, Law, Chaos, and Evil (something that only a N character could safely use). The 8 schools of magic variety would work best for a Generalist wizard instead of a specialist.
Then again, the PCs could find the actual staff part of the staff early on, but there could be different parts of it (gems set into the staff, for example), which the PCs need to find. Some of the stuff can be downright weird, like energies/essences that are contained within the staff (and thus are considered one of the 8 parts).
Or, for a greater twist, perhaps the PCs have to literally create the staff (since the Eight Fold Staff is something that grows with the wielder, and is supposed to reflect the growth and development of the one using it)--the Evil Wizard just doesn't want to go through the process, and has discovered a means to corrupt an existing Eight Fold Staff to suit his/her whims.