dungeon blaster
First Post
I'll be running an adventure module for a group of friends and I need some help choosing a good one. Here's the criteria:
AD&D, AD&D 2ed, or 3ed
Set in Greyhawk, FR, or generic (not set anywhere in particular)
Can be finished in 6-12 hours (definitely not more than 18 hours)
Mix of hack & slash and decision-making
For low-mid (6th) to high level (16th) characters. It doesn't have to include the whole range, it just has to be somewhere in that range.
Most importantly, it has to be FUN!
I'm sure all you old schoolers can come up with some pretty good ones, so let me hear em!
On another note, for anyone who has DMed or played Return to the Tomb of Horrors, was it fun or was it simply aggravating? How difficult were the puzzles? Did the players finish? How long did it take? Did they try to murder the DM?
AD&D, AD&D 2ed, or 3ed
Set in Greyhawk, FR, or generic (not set anywhere in particular)
Can be finished in 6-12 hours (definitely not more than 18 hours)
Mix of hack & slash and decision-making
For low-mid (6th) to high level (16th) characters. It doesn't have to include the whole range, it just has to be somewhere in that range.
Most importantly, it has to be FUN!
I'm sure all you old schoolers can come up with some pretty good ones, so let me hear em!
On another note, for anyone who has DMed or played Return to the Tomb of Horrors, was it fun or was it simply aggravating? How difficult were the puzzles? Did the players finish? How long did it take? Did they try to murder the DM?