help me choose a sorcerer spell

Your problem is that your a 14th level character looking to get a lot of milage out of 1st level spells. I'm probably not the first to break it to you, but starting out at 14th level, you'll never be a significant force on the battlefield as an arcane caster. The best you'll ever be able to do (if you take all the rest of your levels in sorceror) is a single haste spell or a 6d6 fireball. At levels when your opponents are casting Time Stop, Meteor Swarm, Mass Haste, and Blasphemy, that's pretty feeble.

So you need to get spells that will make you better at what you already do which is fight.

There are only a few first level sor/wizard spells that will do this:
-Protection from evil (duplicated by class abilities and an item--plus it's on your Holy Liberator spell list too IIRC).
-True Strike (True, its best synergy is with power attack but it also works well with Disarm or Sunder attempts. Your next level, if I counted correctly is 15th so you can pick up power attack with your sorceror level. It's also very nice with greater arrows of slaying which are a definite possibility at your level.).
-Feather Fall (No verbal component quickened spell--really nice if you need it. You can also use it on boulders and falling friends if you don't need it yourself)
-Shield (The single best 1st level defensive spell in the game--protects you from the occasional magic missile that may still come your way at 15th level)
-Enlarge (generally useless due to short duration and weak effect but completely useless at lvl 1)
-Expeditious retreat (Redundant for you)

So my recommendations: True Strike and Feather Fall--buy a wand of shield. That way you get around arcane spell failure.
 

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Reduce is also pretty good, but you can pick that up later, if you gain a few more levels (really not worth it until caster level 3 or better 5).

Bye
Thanee
 

Elder-Basilisk said:
Your problem is that your a 14th level character looking to get a lot of milage out of 1st level spells. I'm probably not the first to break it to you, but starting out at 14th level, you'll never be a significant force on the battlefield as an arcane caster. The best you'll ever be able to do (if you take all the rest of your levels in sorceror) is a single haste spell or a 6d6 fireball. At levels when your opponents are casting Time Stop, Meteor Swarm, Mass Haste, and Blasphemy, that's pretty feeble.

So you need to get spells that will make you better at what you already do which is fight.

all of what you have said makes a lot of sense to me. i like it.

:)

i'm not too sure about getting feather fall as one of my spells, but i was contemplating the usefulness of having shield if i could just buy a wand, with 50 charges.

i was contemplating getting wizard, for a wider selection of spells, but i like the concept of the sorcerer better than the wizard. plus, i have a natural intellegence of 14 while i have an adjusted charisma of 19.

does anyone think going wizard would be the better route for enhancing my character's fighting abilities or versatility, instead of sorcerer?
 

Well, in general the Wizard is far better suited for multiclassing, because he is so much better in the lower levels (especially at the odd levels, and at level 5 in particular)!

OTOH, your better Charisma could play a big role in this decision!

Bye
Thanee
 

Thanee said:
Well, in general the Wizard is far better suited for multiclassing, because he is so much better in the lower levels (especially at the odd levels, and at level 5 in particular)!

OTOH, your better Charisma could play a big role in this decision!

Bye
Thanee

thanks for the input!

:)

i was thinking that even though i would only have 1 level in wizard, it would still be fun to come accross a new spell or spellbook, as oppossed to being a sorcerer and thinking, i can't really make much use of it. the main drawback, in my opinion, between being a wizard at low levels is the limited amount of spells per day when compared to the sorcerer.

i guess it's either quantity over quality.
 

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