Our DM has us playing 3 oneshots, and then starting the actual campaign, so that we can playtest our chars a little and get the hang of the rules/refresh our memories. We already played session 1 at lvl1, and we'll be doing a session 2 at lvl2, session 3 at lvl3 and then starting at lvl3 or 4 for the campaign.
My character a Half-Elf Valor Bard, a kind of inspiring skald, archer/caster. I basically want my hero to be a light warrior/skill monkey that's also casting, and decided to have him ranged to keep him further from harms way and by RPing his personality, which is averse to extreme danger too close.
I have a couple of options for my build that I was hoping you could help me pick and choose from.
A few goals are:
Ability Score options:
10 16 12 10 12 16
10 16 14 10 10 16
or
**[10 15 14 10 12 16 unique package w/ start as Fighter1/BardX, Feats/ASIs - Resilient: DEX, Cha, SS, Cha, Dex]
Multiclass options:
Fighting Style Options(if MC): Archery or Close Quarters Shooter(UA and modified by DM - no ranged disadv. at close range and +1 to attack)
ASI/Feat Options:
**RE: the unique package - Basically start as a fighter for the CON saves and get Dex saves also using feat., also letting me have that 14 CON and 12 WIS to start, but delays ASI progression somewhat and takes a feat slot.
My character a Half-Elf Valor Bard, a kind of inspiring skald, archer/caster. I basically want my hero to be a light warrior/skill monkey that's also casting, and decided to have him ranged to keep him further from harms way and by RPing his personality, which is averse to extreme danger too close.
I have a couple of options for my build that I was hoping you could help me pick and choose from.
A few goals are:
- I want him to be able to get some decent attack hits in combat and not die.
- I understand that casting is important for bards, so I want to get that power up.
- I really like Skills, so I don't want negative modifiers from stats or for him to be "dumb", and Perception, Insight, Survival are important to me (WIS)
Ability Score options:
10 16 12 10 12 16
10 16 14 10 10 16
or
**[10 15 14 10 12 16 unique package w/ start as Fighter1/BardX, Feats/ASIs - Resilient: DEX, Cha, SS, Cha, Dex]
Multiclass options:
- Bard straight through, no MC
- Fighter 1/Bard X - Start with CON proficiency, Archery fighting style or Close Quarters Shooter (modified), second wind, a couple more HPs/Hit Die, all weapon and armor proficiencies right away. Get Bard abilities/spells/skill later. But, I lose the Dex/Cha saves, 2 tools/instruments (DM says tools/inst. ok), and Bard's starting equipment.
- Bard X/Fighter 1 - Start with DEX/CHA proficiencies, 2 more instruments/tools (DM says tools/inst. ok), Entertainer's pack. Get fighting style,second wind, weapon/armor profs later. But I lose CON prof, HPs.
Fighting Style Options(if MC): Archery or Close Quarters Shooter(UA and modified by DM - no ranged disadv. at close range and +1 to attack)
ASI/Feat Options:
- Cha 18, SS, Cha 20, Dex 18, Warcaster or Elven accuracy or Alert or Lucky
- SS, Cha 18, Dex 18, Cha 20, Warcaster or Elven accuracy or Alert or Lucky
**RE: the unique package - Basically start as a fighter for the CON saves and get Dex saves also using feat., also letting me have that 14 CON and 12 WIS to start, but delays ASI progression somewhat and takes a feat slot.