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Help Me Combine the Wizard and Sorcerer Classes (+)
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<blockquote data-quote="CreamCloud0" data-source="post: 9422946" data-attributes="member: 7034710"><p>sounds interesting though if i might throw in my own two cents, i personally would avoid leaning too heavily on having wild magic be 'the thing' for the sorcerer and stick to the metamagic flexibility, wild magic effects are, well, IMO more a gimmick than something you want your build to rely on, especially with no way to hedge your bets on the effects.</p><p></p><p>as an alternative to warlock filling out the triad what about the bard? going for more of a mind-body-spirit trio with wizard and sorcerer. wizards specialise in mastering certain types of magic, sorcerers specialise in modifying how the magic they have functions and bards specialise in accessing and mimicing lots of different kinds of magic with magical secrets, i don't know if DnD ever really had a proper spell-mimic but you might take some inspiration and riff off this ability the arcane trickster had but with less stealing vibes and more replication:</p><p></p><p></p><p>if you want an overarching mechanic for the class i feel like spell points are the most obvious, sorcerer naturally uses them for metamagic, wizard uses them to reduce the cost of their favoured spells or as a currency for a version of that quick-memorisation feature they got to swap out their spells on the fly, and bard can use them as currency for either their mimicry or their bardic inspiration if they keep that in your version of the class.</p><p></p><p>edit,</p><p>wizard: "magic is a science to be researched and perfected"</p><p>sorcerer: "magic is a muscle to be strengthened and trained"</p><p>bard: "magic is an artform to be experienced and expressed"</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9422946, member: 7034710"] sounds interesting though if i might throw in my own two cents, i personally would avoid leaning too heavily on having wild magic be 'the thing' for the sorcerer and stick to the metamagic flexibility, wild magic effects are, well, IMO more a gimmick than something you want your build to rely on, especially with no way to hedge your bets on the effects. as an alternative to warlock filling out the triad what about the bard? going for more of a mind-body-spirit trio with wizard and sorcerer. wizards specialise in mastering certain types of magic, sorcerers specialise in modifying how the magic they have functions and bards specialise in accessing and mimicing lots of different kinds of magic with magical secrets, i don't know if DnD ever really had a proper spell-mimic but you might take some inspiration and riff off this ability the arcane trickster had but with less stealing vibes and more replication: if you want an overarching mechanic for the class i feel like spell points are the most obvious, sorcerer naturally uses them for metamagic, wizard uses them to reduce the cost of their favoured spells or as a currency for a version of that quick-memorisation feature they got to swap out their spells on the fly, and bard can use them as currency for either their mimicry or their bardic inspiration if they keep that in your version of the class. edit, wizard: "magic is a science to be researched and perfected" sorcerer: "magic is a muscle to be strengthened and trained" bard: "magic is an artform to be experienced and expressed" [/QUOTE]
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