For my Urban Arcana game, I need a cool new WMD. Something that mustn't fall into the wrong hands, but not at the melodramatic level of a supergerm or anything like that...
Since I have magic at my disposal, I can create things that subtly break various physical laws, such as Boyle's law or the laws of Thermodynamics, but I do want to maintain verisimilitude, so some pseudo-science is called for.
I am thinking about a gaseous incendiary called Phlogiston-7.
Attributes:
Portable - can be transported in liquid form (or even solid?), with a minimum of fuss (under pressure perhaps?). i.e. can't require massive refrigeration or other obvious hazmat type of preparation.
Stable - won't ignite unless a relatively specific catalytic agent is introduced.
Undetectable - Invisible, odorless, etc.
Burns hot, hot, hot.
Needs to not disperse very rapidly. Something you can release into the air at Disneyland and have it spread slowly along the ground for a couple hundred square meters, then apply the catalyst and fwhoom!
I am most of the way there, but it has been a long time since Chem 101.
Thoughts?
Since I have magic at my disposal, I can create things that subtly break various physical laws, such as Boyle's law or the laws of Thermodynamics, but I do want to maintain verisimilitude, so some pseudo-science is called for.
I am thinking about a gaseous incendiary called Phlogiston-7.
Attributes:
Portable - can be transported in liquid form (or even solid?), with a minimum of fuss (under pressure perhaps?). i.e. can't require massive refrigeration or other obvious hazmat type of preparation.
Stable - won't ignite unless a relatively specific catalytic agent is introduced.
Undetectable - Invisible, odorless, etc.
Burns hot, hot, hot.
Needs to not disperse very rapidly. Something you can release into the air at Disneyland and have it spread slowly along the ground for a couple hundred square meters, then apply the catalyst and fwhoom!
I am most of the way there, but it has been a long time since Chem 101.
Thoughts?