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Most of my libraries in fantasy games have books without titles. I can't imagine most wizards publishing titles that sound like modern theses, unless they actually are members of genuine university-style wizard colleges. Otherwise, they'll probably just be their own personal notebooks.

Of course, ones that have been recovered and distributed in said wizard colleges may have picked up names, such as 'Demoniaca's Black Tome' or 'Mordenkainen's thousand conjurations.' But I see a lotta arcane libraries as having the sole copy of many tomes... in which case, many of them will not be titled at all. That's how it works in my game, anyway - while the Wizard Convention is alive and well, and wizards engage in all kinds of learning and collegial sharing of knowledge, new developments are jealously guarded, and those who don't participate in day-to-day sharing keep their stuff to themselves.

So, just a short way of saying, don't feel you need to have every book have a name. Or for it to be a descriptive name. Don't feel you need to have 'books' as we understand them, either. Most of the books in the libraries in my game are in fact five to fifty scrolls, rather than any bound work.

Just a way of adding flavour to an arcane collection without it feeling too much like walking through the chemistry section of a modern university library. :)
 

The books in Nystul's library (Ultima Underworld 2):
Pale Fire, by Vladimir Nabokov
101 Avatar Jokes, by Chuckles the Jester, autographed by the author.
On the properties of runestones, second edition, annotated by the mage Nystul.
Key to the Black Gate, by Anton of New Magincia.
The Wizard of Oz, by L. Frank Baum.
Green Eggs and Ham, by Dr. Seuss.
Collected Historical Plays of Raymundo of Britain.
At the Mountains of Madness, by H.P. Lovecraft.
Something Under the Bed is Drooling, by Bill Watterson.
Neuromancer, by William Gibson.
Swords against Death, by Fritz Leiber.
The Wealth of Nations, by Adam Smith.
Mysteries of the Abyss, being a chronicle of the hubris of Tyball, and of his defeat by the Avatar in the Great Stygian Abyss.
The Princess Bride, by William Goldman.
Sex, by Madonna.

The last being hidden in a secure chest.
 



lupus said:
Most of my libraries in fantasy games have books without titles. I can't imagine most wizards publishing titles that sound like modern theses, unless they actually are members of genuine university-style wizard colleges. Otherwise, they'll probably just be their own personal notebooks.

That's generally the way real-life occult works were. The ones with titles usually acquired their titles as nicknames, Lemegeton, the Key of Solomon, the Zohar.
For games, the style of title is just so dependent on the setting and the particular library that I'd probably never use a compiled list. Just too easy to make up yourself.
 


Here's how I'd do it (and actually have done so on two occasions):

Go to RPGNow.com, and browse. Browse some more. Sooner than later you should find some cool books. Most of the time the product's description will help you come up with an interesting topic/content, but not always ;)
 


The Ethical Application of Necromancy by Monsignore Giovanni Ellio Pelligrino

Tobin's Spirit Guide by Alexander Tobin (Suprised nobody has suggested this...)

Thurmaturgical Study of Sulfur as a Component by Claude Villion

Virtues of Alchemical Silver by Brannon Dirksmith

Non-Dimensional Theory and its Practical Uses by Winard Thrope

Wizards' First Rule by Zeddicus Zul Zoriander

A Novice's Primer to Cantrips, VI Edition by Esther Ogg

My Unlife by Jefferson McClintock

How to Enchant Friends and Enspell People by Oscar Imbleton

The Mind's Eye: What Divination Truly Reveals to Us by Ing the Hag

The Form of Formlessness by Waide the Transmuter

Removing Arcanists: A Practical Method of Spellcaster Assassination by Anon.

Mind-Affection and its Effect Upon the Caster by Tybal Endemon
 

Into the Woods

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