jayoungr
Legend
Hi, folks! A two-year campaign is coming to a close in a couple of days, and I could use some help making the final fight extra special.
The party is level 8 (bard, warlock, fighter, barbarian, rogue, and a custom class shaman). They will be fighting their way through a mist-infested abandoned village to face down the evil spirit that has cursed the place. The spirit is bound to a cracked clay vessel and cannot move (much) from its place, but its influence covers the whole territory. Their object will be to weaken the spirit enough to force it back into the vessel and then use mending to repair the vessel.
More useful information about the setup:
I'm thinking of a lair action requiring a wisdom save to avoid being charmed by voices from the mist. Maybe another one with a save to avoid illness, but I'm not sure how to represent failure; the poisoned condition would be too strong in this case. Waves of enemies should probably spawn each round, but how many and what level? I could reskin something as a mistwraith, but I'm also not sure what base monster to start with.
Any suggestions??
The party is level 8 (bard, warlock, fighter, barbarian, rogue, and a custom class shaman). They will be fighting their way through a mist-infested abandoned village to face down the evil spirit that has cursed the place. The spirit is bound to a cracked clay vessel and cannot move (much) from its place, but its influence covers the whole territory. Their object will be to weaken the spirit enough to force it back into the vessel and then use mending to repair the vessel.
More useful information about the setup:
- The evil spirit's powers have been established as follows:
- Mist causes illness (but this should be fairly slow-acting)
- Voices from the mist can lure the unwary
- The mist is full of hostile shapes, either spawned by or part of the boss (no one is quite sure which)
- The party includes a glamour bard who has no offensive spells but is our primary healer. The bard likes to spam mantle of inspiration for temporary hitpoints and free movement, plus is also the only character in the party to have calm emotions.
- The warlock has a necklace of fireballs that she's itching to use.
- I have a custom map which is quite large, so it should take the party a few rounds to reach the boss.
- Thinking of having low-level enemies spawn every round to slow the party down and soak up some of those fireball charges.
- Legendary actions and lair actions are desirable.
- The party has an artifact, a bell that makes evil spirits cower before it when rung. I'm thinking something like a turn undead effect on lesser spirits (that only lasts one round so they have to keep ringing the bell continuously), and maybe imposing disadvantage on the boss.
I'm thinking of a lair action requiring a wisdom save to avoid being charmed by voices from the mist. Maybe another one with a save to avoid illness, but I'm not sure how to represent failure; the poisoned condition would be too strong in this case. Waves of enemies should probably spawn each round, but how many and what level? I could reskin something as a mistwraith, but I'm also not sure what base monster to start with.
Any suggestions??
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