Help me decide on some PCs

Was going to email this to Canis, but he forbids anyone emailing him from ENWorld. :p So sorry for this hijack.

Canis, if you liked my Icy White story you should try The Gully Dwarves by Dan Parkinson as a Dragonlance starter. I like the older books, the fifth age leave me empty.
 
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Ok how about this....

The cleric used to be strong one (not physically) but the main leader of the twins. His fighter brother wished he had the resolve and sense of belonging like his cleric brother does in his church. The cleric was used to leading by example and being in the forefront, his brother following.

Now, something happened in the war. The cleric was gravely injured or started to lose his faith or something dramatic. Now the fighter finds he has to be leader and decide what to do, it was up to him to save them from those that captured him. And go from there.
 

Not to be contrary, but just to offer some advice based on my experience, I've always found it easier to play multiple PCs (and have them feel like multiple PCs) the more different they are from each other.

So, with that in mind, how about the grizzled dwarven warrior and the genteel elven cleric who have know each other for decades, but refuse to speak to each other over some ages-old grudge.

"Please tell Mortgar that I will be casting Bull's Strength on him now, so I'd appreciate it if he'd at least brush a little of the grime away before I touch him..."

. . . . . . . -- Eric
 

boothbey said:
Dragongirl and I did not plan the double monk reply...honest...we didn't.

Great minds think alike and all that...
Dragongirl said:
You know, they will never believe that!

Time to start a rumor!

Dragongirl and boothbey sitting in a tree,
k-i-s-s-i-n-g... :eek:

Spread the word! :p
 
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If you can use Forgotten Realms rules there is a feat for twin dwarves. I believe they can sense each other's location, and get a bonus to CHA-based rolls.
 

My World

I'm the DM for this game, and the players can use whatever WotC material they can show me. Gods and Goddesses, sub-races, feats, equipment, whatever. Keep in mind, however, that they are only level one with no level-hit races or templates available, though they do have max starting gold.

I kind of like the twins ideas, I think it would make for some interesting roleplaying and could be exploited to further my evil plans... :D
 

Pyske said:
Not to be contrary, but just to offer some advice based on my experience, I've always found it easier to play multiple PCs (and have them feel like multiple PCs) the more different they are from each other.

That's been my experience as well. Otherwise, you just wind up playing the same pc, only with two different sets of stats. Gets boring.

I'd find out what types of sorceror and rogue your pal is planning on playing. Archer rogue? TWF rogue? Social rogue? Illusion sorceror? Magic Missile sorceror? Stealthy sorceror? If he hasn't decided, then I'd sieze the initiative and make him react to your choices :)

For this particular campaign, I'd go with characters with wilderness skills. Sounds like the campaign is all about travel (travel in a potentially hostile land), so you need someone with wilderness lore and intuit direction. So, Ranger or Barbarian as your fighter choice, or a Cleric with the Travel domain as your cleric choice (wild lore is class skill).

So, specifically, how about:

1. Elf Cleric (Travel and Elf domains). Wants very much to travel home to the elves. Archer. Feat: Precise Shot. Progresses as straight up cleric. Attributes ranked for Dex, Wis, Int, Cha, Con, Str.
2. Dwarf Barbarian, progresses as Fighter. Afflicted with wanderlust, reveres same god as Elf cleric. Wears light armor (if the party is focused on long distance travel, they'll want everyone to have a base move of 30). Feat: Extra Rage. Attributes ranked for Str, Con, Dex, Wis, Int, Cha.
 

Point Buy

Oh, and to err on the side of the PC's (and having come from a really bad gaming group whose DM's sole purpose and intent was killing PC's), I'm allowing 40 points to buy their abilities scores with.
 

Re: Point Buy

randcortin said:
Oh, and to err on the side of the PC's (and having come from a really bad gaming group whose DM's sole purpose and intent was killing PC's), I'm allowing 40 points to buy their abilities scores with.

40 points?! :eek:

Well, heck, I'd go with a class that really benefits from huge scores in all attributes, like the Paladin or Monk. Or a human dual-class Paladin/Monk (1st level pal, X monk).

And for the Cleric (or Pal), definitely pick up the Divine feats. That Divine Shield feat is real nice for a shield-bashing character...
 


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