Zephrin the Lost
First Post
Hey all-
So I am converting an old 1st edition Dungeon adventure ('Whitelake Mine,' Dungeon #18, July/August 1989) to D20 Modern, and setting it in South Dakota in 1876. The adventure is about a mine that's having trouble due to monsters, including a giant pike. I'm switching out the monsters with a crazed cult of fish-worshiping savages and statting the Pike with a huge shark from Menace Manual.
The adventure features a diving bell, which has no stats anyway and even if they did they would be first edition D&D. I want to make a craft my cowboys can survive in underwater and one that will stand up to some giant pike-sized punishment, but don't know where to begin -- hardness and HP, I suppose.
Here's the Shark (or, as I call it, Pike)
Shark: CR 5; Medium-size animal; HD 10d8+20; hp 65; Mas 15; Init +2; Spd swim 40 ft.; Defense 15, touch 10, flat-footed 13 (-2 size, +2 Dex, +3 natural); BAB +7; Grap +20; Atk +10 mêlée (2d6+7, bite); Full Atk +10/5 mêlée (2d6+7, bite); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ aquatic, keen scent, low-light vision; AL none; SV Fort +9, Ref +9, Will +4; AP 0; Rep +0; Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2.
Skills: Listen +7, Spot +7,
Feats: none
Any suggestions?
--Z
So I am converting an old 1st edition Dungeon adventure ('Whitelake Mine,' Dungeon #18, July/August 1989) to D20 Modern, and setting it in South Dakota in 1876. The adventure is about a mine that's having trouble due to monsters, including a giant pike. I'm switching out the monsters with a crazed cult of fish-worshiping savages and statting the Pike with a huge shark from Menace Manual.
The adventure features a diving bell, which has no stats anyway and even if they did they would be first edition D&D. I want to make a craft my cowboys can survive in underwater and one that will stand up to some giant pike-sized punishment, but don't know where to begin -- hardness and HP, I suppose.
Here's the Shark (or, as I call it, Pike)
Shark: CR 5; Medium-size animal; HD 10d8+20; hp 65; Mas 15; Init +2; Spd swim 40 ft.; Defense 15, touch 10, flat-footed 13 (-2 size, +2 Dex, +3 natural); BAB +7; Grap +20; Atk +10 mêlée (2d6+7, bite); Full Atk +10/5 mêlée (2d6+7, bite); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ aquatic, keen scent, low-light vision; AL none; SV Fort +9, Ref +9, Will +4; AP 0; Rep +0; Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2.
Skills: Listen +7, Spot +7,
Feats: none
Any suggestions?
--Z