James McMurray
First Post
Ok, those who have read the RttToH update know that the party has been challenged to an arena battle by their arch-nemesis. Since neither side can find the other via scrying, and teleportation always seems to fail, the party's main enemy (Headmistress of the Black Academy) has kidnapped the Cleric's Brother and Paladin's head follower. She's challenged them to meet in the arena in Lopolla (aka Calimport to those who have that 2e accessory).
The arena is a grand exhibit in the city, where slaves fight for glory and their freedom. Freedom is earned by catching three silver pieces from amongst the coins thrown by the crowds, with many a duelist having been killed by an overexuberant crowd.
What I need are some rules to reflect this. Here's a (very) rough draft. Help me out!
THE ARENA:
Several areas of the arena already hold blood and coins, and will require a balance check (DC 8) to maneuver through on foot.
As the crowd begins to throw coins, whoever has seemingly done the best during the previous round will have several silver coins come their way. Whoever has seemingly done the worst will have a massive torrent of copper hurled at them (some even via slings which people have snuck in). Overall, everyonne will be targetted with coins though, and only those who do best or worst will have special effects from it.
SILVER: The character can forego his next attack (or haste action) in order to attempt to catch one of the silver coins. Doing so sends the crowd into an uproar, and ensures that the catcher is targetted with silver on the following round (as well as whoever performs the best). Every round that the character catches silver coins, the crowd gets even more frenzied. If the character catches three silver coins total, he will gain the leadership feat for free (with a score equal to level + charisma modifier) if he does not already have it, or will get a +3 bonus to his leadership score in Lopolla and immediate free followers to even the gap between the previous and new leadership score. Subsequent rounds of targetting by silver coins also requires a save as per copper below (although half damage is automatically received, and the save negates all damage) due to the sheer volume of coinage in the area.
Catching a coin requires a free hand and an unarmed attack to hit roll vs. AC 15. A fumble indicates that the character has caught a copper coin instead, and will be an automatic target for copper on the following round (as well as whoever performs the worst).
COPPER: A character singled out by the crowd to receive the majority of the copper coins finds himself rather quickly at the mercy of a barrage of coins. He or she takes a base 1d6 damage from the coins, but may make a reflex save for half (DC 15 + 1 per round of consecutive targetting). Any character knocked unconcious by the copper coins will be booed and hissed by the crowd, who will continue hurling coins at the character (as well as some foodstuffs), for 1d4 damage per round. This will last 1d3 rounds or until the crowd is distracted by a great act or horrific blunder.
The arena is a grand exhibit in the city, where slaves fight for glory and their freedom. Freedom is earned by catching three silver pieces from amongst the coins thrown by the crowds, with many a duelist having been killed by an overexuberant crowd.
What I need are some rules to reflect this. Here's a (very) rough draft. Help me out!

THE ARENA:
Several areas of the arena already hold blood and coins, and will require a balance check (DC 8) to maneuver through on foot.
As the crowd begins to throw coins, whoever has seemingly done the best during the previous round will have several silver coins come their way. Whoever has seemingly done the worst will have a massive torrent of copper hurled at them (some even via slings which people have snuck in). Overall, everyonne will be targetted with coins though, and only those who do best or worst will have special effects from it.
SILVER: The character can forego his next attack (or haste action) in order to attempt to catch one of the silver coins. Doing so sends the crowd into an uproar, and ensures that the catcher is targetted with silver on the following round (as well as whoever performs the best). Every round that the character catches silver coins, the crowd gets even more frenzied. If the character catches three silver coins total, he will gain the leadership feat for free (with a score equal to level + charisma modifier) if he does not already have it, or will get a +3 bonus to his leadership score in Lopolla and immediate free followers to even the gap between the previous and new leadership score. Subsequent rounds of targetting by silver coins also requires a save as per copper below (although half damage is automatically received, and the save negates all damage) due to the sheer volume of coinage in the area.
Catching a coin requires a free hand and an unarmed attack to hit roll vs. AC 15. A fumble indicates that the character has caught a copper coin instead, and will be an automatic target for copper on the following round (as well as whoever performs the worst).
COPPER: A character singled out by the crowd to receive the majority of the copper coins finds himself rather quickly at the mercy of a barrage of coins. He or she takes a base 1d6 damage from the coins, but may make a reflex save for half (DC 15 + 1 per round of consecutive targetting). Any character knocked unconcious by the copper coins will be booed and hissed by the crowd, who will continue hurling coins at the character (as well as some foodstuffs), for 1d4 damage per round. This will last 1d3 rounds or until the crowd is distracted by a great act or horrific blunder.