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help me design a prison (my players, stay out!)
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<blockquote data-quote="rkanodia" data-source="post: 1356161" data-attributes="member: 11681"><p>Thanks for all the great ideas!</p><p></p><p>Sorry guys, I think the bag of devouring and bag of holding go somewhat beyond the scope I was looking for. Ditto on the 'Lord of the Flies' prison - my campaign will have only about 9 more sessions before people start graduating, and I'd prefer to get this over with in a reasonable period of time to allow for some true Spelljammer swashbuckling action. On the other hand, I do very much like the idea of the prisoners escaping early, leaving the PCs scrambling to catch them! I'm not sure I'll do the 'psycho' thing. Hmm. What I'd really like is there to be an illusion of the prisoners sitting in their cells; perhaps one of them could be holding a scroll that reads "Better luck next time, scalies!" Actually, now that I think about it, there is an NPC who could have plausibly sprung the jailbreak... and I'm sure the PCs will absolutely <em>love</em> finding out that it's <em>his</em> fault that they walked right into a trap while trying to save their companion!</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1356161, member: 11681"] Thanks for all the great ideas! Sorry guys, I think the bag of devouring and bag of holding go somewhat beyond the scope I was looking for. Ditto on the 'Lord of the Flies' prison - my campaign will have only about 9 more sessions before people start graduating, and I'd prefer to get this over with in a reasonable period of time to allow for some true Spelljammer swashbuckling action. On the other hand, I do very much like the idea of the prisoners escaping early, leaving the PCs scrambling to catch them! I'm not sure I'll do the 'psycho' thing. Hmm. What I'd really like is there to be an illusion of the prisoners sitting in their cells; perhaps one of them could be holding a scroll that reads "Better luck next time, scalies!" Actually, now that I think about it, there is an NPC who could have plausibly sprung the jailbreak... and I'm sure the PCs will absolutely [i]love[/i] finding out that it's [i]his[/i] fault that they walked right into a trap while trying to save their companion! [/QUOTE]
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