RangerWickett
Legend
StGabe said:I don't get the reference (don't use Eberron either) however I simply disagree that dimension door isn't placed at 4th level for a reason. You are proposing Dimension Door Lite which is going to do most of the things you want Dimension Door to do. In some respects it is even better because you can cast this spell on someone else and let them Dimension Door away without you having to be there and because it is a Swift Action to be activated and could be cast before combat.
Dimension door lets you take others with you, and travel a great distance. You cast it as a standard action and your turn ends.
Wayfarers step lets any one person travel the distance of one or two move actions. You cast it as a standard action, and spend a move action to use it. If you're 10th level (6th level character plus 4 levels of Wayfarer) you can cast it on yourself as a swift action and teleport as a free action. If you cast it on anyone else it still takes a standard action to cast.
[Actually I think I'll change the wayfarer ability so that if you cast it on yourself, you can cast as a swift action and teleport as part of the same action. If you don't want to teleport that round, you have to use a swift action later.]
Your proposed brokenness, where your rogue buddy moves up, sneak attacks, and retreats in one round is not viable. However, a wayfarer could give his buddies a bit more mobility, a type of teamwork I encourage. And yeah, a rogue/wayfarer could move up, sneak attack, and retreat as a swift action. But that's his schtick, and it's only available at 10th level.
You seem to be concentrating on the effect it would have if cast in combat. However it's much more useful out of combat or before combat. It lets you walk right out of prison. It lets you instantaneousl climb a cliff. As expressed it lets you walk right into a bank vault. First level players using abilities like that will completely break many intended challenges. And cast before combat it can be used to huge effect for only a 1st level slot. I'm not so much worried about the first level caster casting it in combat (although out of combat it's still pretty broken for a 1st level caster) as I am about the 10th level casting it (with a 60ft teleport range) and it only costs him a 1st level slot.
Sorry. I did not explicitly state it, but I assumed a short-range teleport would be limited to line of sight. And the spell lets one person bypass these challenges. I could at most see it as a 2nd level spell, on par with spiderclimb, but certainly no higher.
Your DC for Abduct still isn't completely clear. Is there an ability modifier on the DC (i.e. a Wizard applies int bonus to his DC's)? If so, which ability score does it use?
A wayfarer sorcerer with Cha 16 uses dimension door, and wants to bring along an enemy who is adjacent to him. Dimension door is a 4th level spell, and he has a +3 Charisma modifier, so the save DC is 17. Likewise, a wayfarer wizard with Int 16 would have the same save DC.