Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me design my next campaign - Low magic world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4621409" data-attributes="member: 13966"><p>Well, you're gimping the arcane side of the conflict, in any case. Even the nature-casters are getting a better deal and seem like they'd be in a better position to become the second major power instead of the arcanists. Especially since all those pagan demi-humans are likely to have plenty of rangers and perhaps druids in their midst, that might be persuaded into joining their druidic/rangerly comrades in some kind of coup against the Church and the arcanists (probably the latter first, to steal their goodies and then take on the Church).</p><p></p><p>Hexblades suck, and both the Paladin and Ranger are better suited to supporting their factions in the conflict. The arcanists have only primitive, mundane healing resources, so each one that gets injured is likely to die, either of infection or during combat because they can't use quick-healing magic in the heat of battle. The best they can manage are some plundered potions, which aren't very effective.</p><p></p><p>As kinda-broken as the Duskblade is, you might want to consider using it, just to balance things out a bit by giving the arcanists back their superior firepower, given their utter lack of healing magic. Or just put Bards back in.</p><p></p><p>Don't forget that undead may still be around from before the conflict, and that restless souls probably still become undead without any spellcasters interfering.</p><p></p><p>And for replacing the abundance of magic items, you might add something like +1 dodge AC per 2 levels, +1 inherant bonus to an ability score every odd-numbered level past 1st (stacks up to a maximum of +5 to each score), +1 resistance on saving throws per 4 levels, +1 competence on attack rolls and physical damage per 5 levels, and that may just about do it, at least for replacing the common magic items that are expected in D&D.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4621409, member: 13966"] Well, you're gimping the arcane side of the conflict, in any case. Even the nature-casters are getting a better deal and seem like they'd be in a better position to become the second major power instead of the arcanists. Especially since all those pagan demi-humans are likely to have plenty of rangers and perhaps druids in their midst, that might be persuaded into joining their druidic/rangerly comrades in some kind of coup against the Church and the arcanists (probably the latter first, to steal their goodies and then take on the Church). Hexblades suck, and both the Paladin and Ranger are better suited to supporting their factions in the conflict. The arcanists have only primitive, mundane healing resources, so each one that gets injured is likely to die, either of infection or during combat because they can't use quick-healing magic in the heat of battle. The best they can manage are some plundered potions, which aren't very effective. As kinda-broken as the Duskblade is, you might want to consider using it, just to balance things out a bit by giving the arcanists back their superior firepower, given their utter lack of healing magic. Or just put Bards back in. Don't forget that undead may still be around from before the conflict, and that restless souls probably still become undead without any spellcasters interfering. And for replacing the abundance of magic items, you might add something like +1 dodge AC per 2 levels, +1 inherant bonus to an ability score every odd-numbered level past 1st (stacks up to a maximum of +5 to each score), +1 resistance on saving throws per 4 levels, +1 competence on attack rolls and physical damage per 5 levels, and that may just about do it, at least for replacing the common magic items that are expected in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me design my next campaign - Low magic world
Top