dontpunkme
First Post
So I'm starting to think up plans for my next homebrew. 3.5 rules. I probably won't run the game for at least a year plus. I plan on keeping the world relatively low-magic. Background wise, I'm thinking of using some type of war of attrition, reciprocating assassinations (possibly still on-going) to explain the lack of high-to-mid level spellcasters between arcane and divine (I'm thinking of going with a monotheistic world) spellcasters. Nature-based divine (hereafter referred to as either hippies or tree-huggers) would kind of be exceedingly rare and were probably caught in the middle and purged by both sides. Still, exceptions still apply in the world: wizards and wizard colleges have mainly if not completely destroyed, but the occassional sorceror still pops up, but very uncommonly. But powerful ones would be the target of constant threat of assassination.
As far as PC classes go, the list currently includes:
Fighter
Rogue
Barbarian
Paladin, Ranger, Hexblade (uncommon, but they still exist, but they would not travel together nor would there be more than 1 in the same party)
Scout
Knight
Marshall
Any pure spellcasters would be completely off limits. It'd be way too much of a pain to deal with constant threat of assassination. And frankly how many times can that really still be fun. I have Bo9S, but I've never played in a game that includes it and I have to admit, I'm only mildly familiar with the classes and their actual play and will have to really study up before I decide (any input you have on the book would be most welcome) I don't plan to include monk, samurai, and the other asian themed classes because they really don't fit my campaign concept.
Storywise, I'm think some type of crusades-themed game. Think of it centered in Jerusalem and the church as the Christians, the arcane casters Muslims, and the hippies represented by Judaism. ***Please don't interpret this idea as my judgment of history or the religions or in any way my backhanded attempt to turn this into a religious message. It's not my intent and I plan on showing all sides in the conflict in positive and negative lights as well as in several shades of gray.
Demi-humans (god, I feel old calling them that) would also be exceedingly rare in the lands of men where I plan on HQing the campaign (but would likely be pagans for most intents and purposes). They tend to be isolationists in my mind and the rare one in the lands of men is either under strict exile or possibly a convert.
Basically, does anybody have any experience running this type of game. I know iron heroes is out there, but I don't have it neither does my FLGS. I'm not sure if I want to use prestige classes (most wouldn't be allowed anyway and I'm sorry, but I've grown quite sick of them over the years. Too many and its just pure splat). If I do include prestige classes which non-obvious ones should I include/exclude. Obviously, I'm gonna have to be selective with what monsters I include (humans to me would be the most common). What mechanics do I need to tweak/adjust. How do I handle smite evil (smite non-believer perhaps?) and turning (undead would be next to nonexistent given the lack of dark spellcasters to create them). What can I fairly replace these with. Magic items would be rare and next to non-purchasable. I want to bring back the true specialness of magic items (sorry too much pc apathy and casual disregard).
The campaign will very likely start at 1st level and I plan on slowing down level advancement by level 4 or so (read: remove some of the fragileness of the characters) possibly even implementing some 2nd edition style advancement table. I'm also debating possibly more feats (every odd level) just to help compensate for the lack of magic in the party and the next to nil healing. I'm definitely gonna go with max HP every level for the same purpose.
So yeah, I'm sorry for the absolute book I wrote on this, but I'm curious to get feedback and definitely could use advice on how to make this a good game.
As far as PC classes go, the list currently includes:
Fighter
Rogue
Barbarian
Paladin, Ranger, Hexblade (uncommon, but they still exist, but they would not travel together nor would there be more than 1 in the same party)
Scout
Knight
Marshall
Any pure spellcasters would be completely off limits. It'd be way too much of a pain to deal with constant threat of assassination. And frankly how many times can that really still be fun. I have Bo9S, but I've never played in a game that includes it and I have to admit, I'm only mildly familiar with the classes and their actual play and will have to really study up before I decide (any input you have on the book would be most welcome) I don't plan to include monk, samurai, and the other asian themed classes because they really don't fit my campaign concept.
Storywise, I'm think some type of crusades-themed game. Think of it centered in Jerusalem and the church as the Christians, the arcane casters Muslims, and the hippies represented by Judaism. ***Please don't interpret this idea as my judgment of history or the religions or in any way my backhanded attempt to turn this into a religious message. It's not my intent and I plan on showing all sides in the conflict in positive and negative lights as well as in several shades of gray.
Demi-humans (god, I feel old calling them that) would also be exceedingly rare in the lands of men where I plan on HQing the campaign (but would likely be pagans for most intents and purposes). They tend to be isolationists in my mind and the rare one in the lands of men is either under strict exile or possibly a convert.
Basically, does anybody have any experience running this type of game. I know iron heroes is out there, but I don't have it neither does my FLGS. I'm not sure if I want to use prestige classes (most wouldn't be allowed anyway and I'm sorry, but I've grown quite sick of them over the years. Too many and its just pure splat). If I do include prestige classes which non-obvious ones should I include/exclude. Obviously, I'm gonna have to be selective with what monsters I include (humans to me would be the most common). What mechanics do I need to tweak/adjust. How do I handle smite evil (smite non-believer perhaps?) and turning (undead would be next to nonexistent given the lack of dark spellcasters to create them). What can I fairly replace these with. Magic items would be rare and next to non-purchasable. I want to bring back the true specialness of magic items (sorry too much pc apathy and casual disregard).
The campaign will very likely start at 1st level and I plan on slowing down level advancement by level 4 or so (read: remove some of the fragileness of the characters) possibly even implementing some 2nd edition style advancement table. I'm also debating possibly more feats (every odd level) just to help compensate for the lack of magic in the party and the next to nil healing. I'm definitely gonna go with max HP every level for the same purpose.
So yeah, I'm sorry for the absolute book I wrote on this, but I'm curious to get feedback and definitely could use advice on how to make this a good game.