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Help me design my next campaign - Low magic world
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<blockquote data-quote="dontpunkme" data-source="post: 4622514" data-attributes="member: 17938"><p>Well, the arcane side still has some wizards left (just like their are some clerics and druids, etc), however they're exceedingly rare and like I said marked targets. They're really just not available for PCs. Also, I forgot to include swashbuckler as an allowed class in my original post. </p><p></p><p>If I go with non-spellcasting versions of the paladin and ranger, I may just scrap hexblade altogether and make paladin and ranger non-specific. The idea of throwing the duskblade back in is enticing and it makes balance sense if the aforementioned classes retain their spellcasting abilities. </p><p></p><p>I'm debating scrapping the alignment restrictions on classes (perhaps eliminating the detect spells and all the word of law, blasphemy, etc). </p><p>I can see undead still making occasional appearances, but not really being a commonly encountered enemy (same goes for aberrations).</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 4622514, member: 17938"] Well, the arcane side still has some wizards left (just like their are some clerics and druids, etc), however they're exceedingly rare and like I said marked targets. They're really just not available for PCs. Also, I forgot to include swashbuckler as an allowed class in my original post. If I go with non-spellcasting versions of the paladin and ranger, I may just scrap hexblade altogether and make paladin and ranger non-specific. The idea of throwing the duskblade back in is enticing and it makes balance sense if the aforementioned classes retain their spellcasting abilities. I'm debating scrapping the alignment restrictions on classes (perhaps eliminating the detect spells and all the word of law, blasphemy, etc). I can see undead still making occasional appearances, but not really being a commonly encountered enemy (same goes for aberrations). [/QUOTE]
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Help me design my next campaign - Low magic world
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