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Help me design my next campaign - Low magic world
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<blockquote data-quote="dontpunkme" data-source="post: 4623242" data-attributes="member: 17938"><p>Stream:</p><p>I don't mean ancient Hebrews are in any way Hippies and yes, I am well versed in the Good Samaritan and the Sermon on the Mount (thank you 8 years of Catholic School and being a Sunday school teacher for a while). But IMO, during the Crusades, the war was really between the Muslims and the Christians and the Jews were kind of outside of it, but harassed by both sides to some degrees. Hippies was definitely used more for the tree-hugging of the naturephiles.</p><p></p><p>And yes, you're definitely right, the gestalt campaign definitely is wearing me out as a DM. They're really is no easy way to challenge the classes without risking an outright TPK. I didn't make things any better by running a mass combat encounter that the players wanted to resolve as a real encounter (read: them in a small force of 100 or so trying to stop 1,700 enemies lead by a marilith, but the 15x15 battle mat covered in minis was quite the sight to see). </p><p></p><p>I don't tend to set predetermined levels before working up a campaign, but I would like to eventually cap things off somewhere around 10-12, but that could easily balloon to 15+ if the campaign is going well. But I plan on drawing out level advancement at some point to make the meat of the campaign take place at low-to-mid levels. </p><p></p><p>I do see the majority of magic items as the last great items of a age long lost (think King Solomon's ring, Moses' staff, Excalibur, and a whole litany of other mythical items from history). I'm debating going back towards a 2nd edition feel with magic weapons (remember the +1 swords that did a 1 point of fire damage as well). I also must admit, I miss the fun of days before every magic item had an identify spell cast upon it before use. You just can't get PCs to use cursed items anymore. For some reason this saddens me.</p><p></p><p>Danny:</p><p>Definitely some useful stuff to steal here, especially if I make the church the more dominant faction (after all, healing is more attractive to the common folk than a select company of people who can fly, throw fireballs, etc). </p><p></p><p>Ark:</p><p>Same as Danny and definitely some points to consider when detailing how the arcane side.</p><p></p><p>Danny:</p><p>I'll definitely be stopping by the FLGS to see if I can find a copy of the Book of the Righteous. I'm definitely going to be pulling material from a variety of 3rd party sources. As far as Hexblades go, I've never seen them in play so I'm not sure how lame they may be. Bards are definitely one of the classes I'm really on the fence about. I don't see it being an issue as my players fastidiously avoid bards (might have something to do with my ruling that you better back up those perform checks with player action i.e. perform: sign means the whole table gets treated to a song, perform: lute means bring your guitar, etc.)</p><p></p><p>Just a background note to all:</p><p>This campaign idea actually evolved when I was thumbing through UA and saw the Shifting Worlds bit. I started scribbling together notes on that and realized that as you shift world's deities and magic systems applicable on one world may not apply on another (i.e. Krynn and Faerun pantheons and source of magic: moons vs. weave) and realized spellcasters could get totally shafted. So I started hemming together classes that would be unaffected (power attack works equally well in Greyhawk or in Ravenloft). After realizing what a pain in the neck this would be to justify without revealing my campaign plans to my players, I started working on the Crusades-themed idea (thank you history channel and Templar Knight family ancestors).</p><p></p><p> </p><p>On a side note, I definitely want to extend my sincere thanks to everyone who has given feedback. Please don't misinterpret this as me signing off this thread, I plan to continue posting, responding, and likely providing updates as the setting develops. While I do expect the game not to start until quite some time, I will be working on this as I have throughout the semester. But once again, thank you everyone so far and future posters, you guys are giving me a slew of ideas to use and I really appreciate it.</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 4623242, member: 17938"] Stream: I don't mean ancient Hebrews are in any way Hippies and yes, I am well versed in the Good Samaritan and the Sermon on the Mount (thank you 8 years of Catholic School and being a Sunday school teacher for a while). But IMO, during the Crusades, the war was really between the Muslims and the Christians and the Jews were kind of outside of it, but harassed by both sides to some degrees. Hippies was definitely used more for the tree-hugging of the naturephiles. And yes, you're definitely right, the gestalt campaign definitely is wearing me out as a DM. They're really is no easy way to challenge the classes without risking an outright TPK. I didn't make things any better by running a mass combat encounter that the players wanted to resolve as a real encounter (read: them in a small force of 100 or so trying to stop 1,700 enemies lead by a marilith, but the 15x15 battle mat covered in minis was quite the sight to see). I don't tend to set predetermined levels before working up a campaign, but I would like to eventually cap things off somewhere around 10-12, but that could easily balloon to 15+ if the campaign is going well. But I plan on drawing out level advancement at some point to make the meat of the campaign take place at low-to-mid levels. I do see the majority of magic items as the last great items of a age long lost (think King Solomon's ring, Moses' staff, Excalibur, and a whole litany of other mythical items from history). I'm debating going back towards a 2nd edition feel with magic weapons (remember the +1 swords that did a 1 point of fire damage as well). I also must admit, I miss the fun of days before every magic item had an identify spell cast upon it before use. You just can't get PCs to use cursed items anymore. For some reason this saddens me. Danny: Definitely some useful stuff to steal here, especially if I make the church the more dominant faction (after all, healing is more attractive to the common folk than a select company of people who can fly, throw fireballs, etc). Ark: Same as Danny and definitely some points to consider when detailing how the arcane side. Danny: I'll definitely be stopping by the FLGS to see if I can find a copy of the Book of the Righteous. I'm definitely going to be pulling material from a variety of 3rd party sources. As far as Hexblades go, I've never seen them in play so I'm not sure how lame they may be. Bards are definitely one of the classes I'm really on the fence about. I don't see it being an issue as my players fastidiously avoid bards (might have something to do with my ruling that you better back up those perform checks with player action i.e. perform: sign means the whole table gets treated to a song, perform: lute means bring your guitar, etc.) Just a background note to all: This campaign idea actually evolved when I was thumbing through UA and saw the Shifting Worlds bit. I started scribbling together notes on that and realized that as you shift world's deities and magic systems applicable on one world may not apply on another (i.e. Krynn and Faerun pantheons and source of magic: moons vs. weave) and realized spellcasters could get totally shafted. So I started hemming together classes that would be unaffected (power attack works equally well in Greyhawk or in Ravenloft). After realizing what a pain in the neck this would be to justify without revealing my campaign plans to my players, I started working on the Crusades-themed idea (thank you history channel and Templar Knight family ancestors). On a side note, I definitely want to extend my sincere thanks to everyone who has given feedback. Please don't misinterpret this as me signing off this thread, I plan to continue posting, responding, and likely providing updates as the setting develops. While I do expect the game not to start until quite some time, I will be working on this as I have throughout the semester. But once again, thank you everyone so far and future posters, you guys are giving me a slew of ideas to use and I really appreciate it. [/QUOTE]
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