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<blockquote data-quote="Pentius" data-source="post: 5709623" data-attributes="member: 6676736"><p>Alright, as it happens, my players have come to a tower made entirely of Iron. Last session ended with them opening a service hatch/secret entrance that will lead to the basement levels of said tower. </p><p></p><p>Here's the rub: I haven't fleshed out what's inside. </p><p></p><p>Here's what the players know:</p><p></p><p>-This tower is made of a solid pillar of iron. Probably magic, though they aren't convinced talented artisans couldn't have made it.</p><p></p><p>-The only entrances are a huge front door, that they don't know how to open, and an entryway in the woods behind the tower.</p><p></p><p>-The previous inhabitant of the tower was a powerful dragon mage, specifically a golem crafter. He died 43 years ago.</p><p></p><p></p><p>What I want:</p><p></p><p>-Some combat ideas. I don't need stats so much as concepts. What enemies are, why they'd fight and what they are doing there are more important than stats. However, I don't want too many combats. I would like for the players to finish the tower in one game day, so they shouldn't have to do more than 4-5 battles.</p><p></p><p>-Puzzles could work. I don't want overly simple traps, like the poison darts shooting out when you step on a floor tile, but whole-room or whole-floor trap/puzzle ideas could conceivably be here, and be a blast.</p><p></p><p>-Lore. What kind of crazy things might a dragon golem master have in his secret lab? He was a little bit crazy, not overly concerned about the value of mortal life, and in the business of creating weapons for a war. A little bit of <em>Island of Dr. Moreau</em>? My players can handle mature content at least up to rated R.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5709623, member: 6676736"] Alright, as it happens, my players have come to a tower made entirely of Iron. Last session ended with them opening a service hatch/secret entrance that will lead to the basement levels of said tower. Here's the rub: I haven't fleshed out what's inside. Here's what the players know: -This tower is made of a solid pillar of iron. Probably magic, though they aren't convinced talented artisans couldn't have made it. -The only entrances are a huge front door, that they don't know how to open, and an entryway in the woods behind the tower. -The previous inhabitant of the tower was a powerful dragon mage, specifically a golem crafter. He died 43 years ago. What I want: -Some combat ideas. I don't need stats so much as concepts. What enemies are, why they'd fight and what they are doing there are more important than stats. However, I don't want too many combats. I would like for the players to finish the tower in one game day, so they shouldn't have to do more than 4-5 battles. -Puzzles could work. I don't want overly simple traps, like the poison darts shooting out when you step on a floor tile, but whole-room or whole-floor trap/puzzle ideas could conceivably be here, and be a blast. -Lore. What kind of crazy things might a dragon golem master have in his secret lab? He was a little bit crazy, not overly concerned about the value of mortal life, and in the business of creating weapons for a war. A little bit of [i]Island of Dr. Moreau[/i]? My players can handle mature content at least up to rated R. [/QUOTE]
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