Pentius
First Post
Alright, as it happens, my players have come to a tower made entirely of Iron. Last session ended with them opening a service hatch/secret entrance that will lead to the basement levels of said tower.
Here's the rub: I haven't fleshed out what's inside.
Here's what the players know:
-This tower is made of a solid pillar of iron. Probably magic, though they aren't convinced talented artisans couldn't have made it.
-The only entrances are a huge front door, that they don't know how to open, and an entryway in the woods behind the tower.
-The previous inhabitant of the tower was a powerful dragon mage, specifically a golem crafter. He died 43 years ago.
What I want:
-Some combat ideas. I don't need stats so much as concepts. What enemies are, why they'd fight and what they are doing there are more important than stats. However, I don't want too many combats. I would like for the players to finish the tower in one game day, so they shouldn't have to do more than 4-5 battles.
-Puzzles could work. I don't want overly simple traps, like the poison darts shooting out when you step on a floor tile, but whole-room or whole-floor trap/puzzle ideas could conceivably be here, and be a blast.
-Lore. What kind of crazy things might a dragon golem master have in his secret lab? He was a little bit crazy, not overly concerned about the value of mortal life, and in the business of creating weapons for a war. A little bit of Island of Dr. Moreau? My players can handle mature content at least up to rated R.
Here's the rub: I haven't fleshed out what's inside.
Here's what the players know:
-This tower is made of a solid pillar of iron. Probably magic, though they aren't convinced talented artisans couldn't have made it.
-The only entrances are a huge front door, that they don't know how to open, and an entryway in the woods behind the tower.
-The previous inhabitant of the tower was a powerful dragon mage, specifically a golem crafter. He died 43 years ago.
What I want:
-Some combat ideas. I don't need stats so much as concepts. What enemies are, why they'd fight and what they are doing there are more important than stats. However, I don't want too many combats. I would like for the players to finish the tower in one game day, so they shouldn't have to do more than 4-5 battles.
-Puzzles could work. I don't want overly simple traps, like the poison darts shooting out when you step on a floor tile, but whole-room or whole-floor trap/puzzle ideas could conceivably be here, and be a blast.
-Lore. What kind of crazy things might a dragon golem master have in his secret lab? He was a little bit crazy, not overly concerned about the value of mortal life, and in the business of creating weapons for a war. A little bit of Island of Dr. Moreau? My players can handle mature content at least up to rated R.