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<blockquote data-quote="Argyle King" data-source="post: 5711903" data-attributes="member: 58416"><p>You say the former owner was a golem crafter? I have a few creatures I wrote up back when I was new to 4E. The stats might need updated to the new monster math, but here they are:</p><p></p><p><em>Before you stands...well, more or less stands...what appears to be a thick metallic wagon wheel which is jagged with teeth similar to a saw blade; protruding from each side of the wheel in a manner similar to an axle is a spinning metal rod to which you notice are affixed several sword-like blades. From time to time you also notice the sound of a small crackle similar to that of static.</em></p><p></p><p>BLADEWHEEL CHARGER LEVEL 10 SOLDIER</p><p>Medium Natural Animate (construct) XP 500</p><p>--------------------------------------------------------------------------</p><p>Initiative +11 Senses Perception +4; Blindsight 12</p><p>HP 106; Bloodied 53</p><p>AC 24; Fortitude 22; Reflex 22; Will 18</p><p>Immune disease, poison, sleep, gaze; also see Electrical Surge</p><p>Speed 8</p><p>---------------------------------------------------------------------------</p><p>Charge (minor; at-will)</p><p>Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action a Bladewheel Charger can generate and store a Charge; a Bladewheel Charger can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended.</p><p></p><p>Electrical Surge</p><p>A Bladewheel Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Bladewheel Charger gains a Charge as a free action.</p><p></p><p>Blade Strike (standard; at-will)</p><p>The Bladewheel Charger makes a blade attack against a target. +15 vs AC; 1d8+4 damage</p><p></p><p>Surge (minor; expends 1 charge)</p><p>The Bladewheel Charger starts to buzz and crackle with the sounds of electrical energies. The Bladewheel Charger must expend 1 Charge to use this power. The next attack that a Bladewheel Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends)</p><p></p><p>Overdrive (move; expends 1 charge)</p><p>The metal menace before you begins to move toward you with an uncanny quickness; you barely have time to try to move out of the way before it is upon you. The Bladewheel Charger must expend 1 Charge to use this power. The Bladewheel Charger can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Bladewheel Charger must end its move in an unoccupied space. When it enters an enemy's space the Bladewheel Charger makes trample attack: +15 vs Reflex; 1d8+4 damage and the target is knocked prone.</p><p></p><p>Whirling Blades (standard; encounter; expends 2 Charges)</p><p>The blades mounted on the sides of this mayhem machine start to spin rapidly with a sinister whistle. The Bladewheel Charger must expend 2 Charges to use this Encounter power. The Bladewheel Charger makes 4 Blade Strike attacks. Special: If this power is used after using Surge, all 4 of the Blade Strike attacks made with the Whirling Blades power gain the extra damage effect granted by Surge; however, if multiple attacks hit the same target the ongoing damage is not cumulative. (i.e. If all 4 attacks hit the same target the target would not then be taking ongoing 20 Lightning.)</p><p></p><p>STR 16 (+8) DEX 18 (+9) WIS 8 (+4)</p><p>CON 18 (+9) INT 6 (+3) CHA 9 (+4)</p><p></p><p>Knowledges</p><p>DC 15 Nature or Arcana - You know that this is some sort of construct; you seem to recall reading somewhere or hearing somewhere some information which leads you to remember that this particular type of construct is called a Bladewheel Charger. You know that it is an Animate type of Natural origin.</p><p></p><p>DC 20 Nature or Arcana - You know that this particular construct uses its blades to attack its targets; it also has the ability to channel Lightning damage into its attacks.</p><p></p><p>DC 25 Nature or Arcana - You know the immunities of the creature. Only a character who has skill training in the appropriate knowledge skill (Nature or Arcana) knows the details of the Electrical Surge property.</p><p></p><p>(optional; added for flavor) DC 25 History or Dungeoneering (trained only) - Many years ago a long forgotten tomb of an ancient sage of legend was rediscovered; much like other such discoveries adventurers flocked to the site in hopes of discovering forgotten treasures and ancient knowledges. Inside the tomb a type of construct which was unfamiliar to the current sages and mages of your world was discovered. This construct was given the name of "Charger" because of the ability they have to charge themselves with energy and fuel special attacks. The most commonly encountered one was the Bladewheel Charger. Other types exist, but knowledge of the other types is scarce at this point in time; the workings of the Bladewheel Charger is not fully understood yet, but a few people have managed to "reprogram them for other tasks." They can be given simple instructions such as "guard this area," "defend this person," and etc, but they don't possess the full reasoning and thinking capabilities of an actual living creature.</p><p>============================================</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5711903, member: 58416"] You say the former owner was a golem crafter? I have a few creatures I wrote up back when I was new to 4E. The stats might need updated to the new monster math, but here they are: [I]Before you stands...well, more or less stands...what appears to be a thick metallic wagon wheel which is jagged with teeth similar to a saw blade; protruding from each side of the wheel in a manner similar to an axle is a spinning metal rod to which you notice are affixed several sword-like blades. From time to time you also notice the sound of a small crackle similar to that of static.[/I] BLADEWHEEL CHARGER LEVEL 10 SOLDIER Medium Natural Animate (construct) XP 500 -------------------------------------------------------------------------- Initiative +11 Senses Perception +4; Blindsight 12 HP 106; Bloodied 53 AC 24; Fortitude 22; Reflex 22; Will 18 Immune disease, poison, sleep, gaze; also see Electrical Surge Speed 8 --------------------------------------------------------------------------- Charge (minor; at-will) Chargers are powered by some sort of storm magic that seems to harness the power of lightning which is not yet fully understood by contemporary sages. A Charger's attacks rely on built up Charges of the energies which power it. As a minor action a Bladewheel Charger can generate and store a Charge; a Bladewheel Charger can hold a maximum of three charges. When a Charger uses such a power the power description also states the amount of charges expended. Electrical Surge A Bladewheel Charger is neither immune nor resistant to powers or attacks with the Lightning Keyword; however, when struck by a power or an attack which has the Lightning Keyword and/or includes Lightning as a type of damage the Bladewheel Charger gains a Charge as a free action. Blade Strike (standard; at-will) The Bladewheel Charger makes a blade attack against a target. +15 vs AC; 1d8+4 damage Surge (minor; expends 1 charge) The Bladewheel Charger starts to buzz and crackle with the sounds of electrical energies. The Bladewheel Charger must expend 1 Charge to use this power. The next attack that a Bladewheel Charger uses after using this power also deals ongoing 5 Lightning damage on a hit (save ends) Overdrive (move; expends 1 charge) The metal menace before you begins to move toward you with an uncanny quickness; you barely have time to try to move out of the way before it is upon you. The Bladewheel Charger must expend 1 Charge to use this power. The Bladewheel Charger can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Bladewheel Charger must end its move in an unoccupied space. When it enters an enemy's space the Bladewheel Charger makes trample attack: +15 vs Reflex; 1d8+4 damage and the target is knocked prone. Whirling Blades (standard; encounter; expends 2 Charges) The blades mounted on the sides of this mayhem machine start to spin rapidly with a sinister whistle. The Bladewheel Charger must expend 2 Charges to use this Encounter power. The Bladewheel Charger makes 4 Blade Strike attacks. Special: If this power is used after using Surge, all 4 of the Blade Strike attacks made with the Whirling Blades power gain the extra damage effect granted by Surge; however, if multiple attacks hit the same target the ongoing damage is not cumulative. (i.e. If all 4 attacks hit the same target the target would not then be taking ongoing 20 Lightning.) STR 16 (+8) DEX 18 (+9) WIS 8 (+4) CON 18 (+9) INT 6 (+3) CHA 9 (+4) Knowledges DC 15 Nature or Arcana - You know that this is some sort of construct; you seem to recall reading somewhere or hearing somewhere some information which leads you to remember that this particular type of construct is called a Bladewheel Charger. You know that it is an Animate type of Natural origin. DC 20 Nature or Arcana - You know that this particular construct uses its blades to attack its targets; it also has the ability to channel Lightning damage into its attacks. DC 25 Nature or Arcana - You know the immunities of the creature. Only a character who has skill training in the appropriate knowledge skill (Nature or Arcana) knows the details of the Electrical Surge property. (optional; added for flavor) DC 25 History or Dungeoneering (trained only) - Many years ago a long forgotten tomb of an ancient sage of legend was rediscovered; much like other such discoveries adventurers flocked to the site in hopes of discovering forgotten treasures and ancient knowledges. Inside the tomb a type of construct which was unfamiliar to the current sages and mages of your world was discovered. This construct was given the name of "Charger" because of the ability they have to charge themselves with energy and fuel special attacks. The most commonly encountered one was the Bladewheel Charger. Other types exist, but knowledge of the other types is scarce at this point in time; the workings of the Bladewheel Charger is not fully understood yet, but a few people have managed to "reprogram them for other tasks." They can be given simple instructions such as "guard this area," "defend this person," and etc, but they don't possess the full reasoning and thinking capabilities of an actual living creature. ============================================ [/QUOTE]
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