Nightingale 7 said:Flavorwise I would like to see wood-elemental/feral/advanced rust monsters.Developed by fanatical druids that think the encroachment of civilisation has gone too far.A special breeding program allowed them to build hard,resilient rust monsters,infused with the power of nature!How does a normal army defeat a herd of creatures who fast-heal wounds dealt to them while destroying their weapons?
Felon said:In regards to Lord Anthrax's suggestion about using an annihlator, I think that I should've stated up front that ideally the CR will range from 8-10.
Felon said:Hmm. Been looking over a lot of these templates. I realize many folks may consider this a trifle, but it seems that as an aberration, there are very few templates that actually are available for the ruster. That's irksome. Obviously as a DM I can allow whatever I want, but I want my players to think "what a diabolical design" and not "what a cheesy angle". A lot of that has to do with designing creatures within the boundaries of what the template states are "legal" combinations.
Then again, from looking at the 3.5e MM, it looks like the revised outlook on templates is to broaden the applicability of templates, as many of them now simply state "any corporeal creature".
Nifft said:MotP and ELH both have decent Pseudonatural Templates, with the one from the ELH being ever-so-slightly stronger. ELH also has a Paragon Template which is probably a wee bit too strong for your current party.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.