Beholder Bob
First Post
I'm modifying the Hex Warrior from the complete warrior, and am hoping for feedback - is this too powerful....
Drop HD to d8, base attack to 3/4 (as cleric), gain good fort save, skills stay the same, gain spells per day as bard.
Gain casting of spells in medium armor at 7th. The warmage gets it and seems to me to be less of a armor user then this class.
Additional limit: any spell with a save of (harmless) effects 1/2 as many creatures, round up.
Well - is he over the top? Reasonable? I felt the spells gained to minor to be worth giving up med/hvy armor, so I bumped up the spells. I downgraded his beneficial spells for his allies since he is curse based - generally not the guy you want casting spells on you.
Would you allow him in your game?
B
B
Drop HD to d8, base attack to 3/4 (as cleric), gain good fort save, skills stay the same, gain spells per day as bard.
Gain casting of spells in medium armor at 7th. The warmage gets it and seems to me to be less of a armor user then this class.
Additional limit: any spell with a save of (harmless) effects 1/2 as many creatures, round up.
Well - is he over the top? Reasonable? I felt the spells gained to minor to be worth giving up med/hvy armor, so I bumped up the spells. I downgraded his beneficial spells for his allies since he is curse based - generally not the guy you want casting spells on you.
Would you allow him in your game?
B
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