Ok, I'm starting a campaign soon. I'm loosly basing it on the Forgotten Realms. I'm thinking somewhere on the Sword Coast.
-------Spoilers-------
Dr. Confoundo---keepout--- Thomas FR Campaign players--- keep out --- Tom V, Josh, Mike R, Jim R, Jim C., Mike G, Richard
--------SPOILERS!!!!!
This will be more rural/frontier setting with lots of misty forests and swamps. Travel is dangerous and commoners are afraid of the forest. No one would even dare to think about traveling without many guards. Magic is uncommon. Towns are small. Money isn't easy to come by.
My basic starting plot: Small town with 6-7 fully fleshed out NPC's to interact with the PC's.
1. A couple hours ride west of town is the coast. There are some old docks and fishing piers, but they are not well used. There is a lighthouse here that is either maintained by a hermit or abandoned. Small ships occassionally stop here and ride into town to trade for supplies. At some point I'd like the PC's to explore the lighthouse area. Haven't done much work on this yet. Just seems like a cool setting.
2. North of town is a dense forest that the locals are scared to death of. There is going to be an extra-dimensional gate here that is the source of some bad things in the forest. The PC's will probably investigate the forest, find the gate, and have to find some way to close the gate. My initial thoughts are to have to make a brief excursion into this alien dimension to retrieve a crystal or somesuch from another gate on the otherside and insert it into a pattern of crystals on their gate. have not worked out the details on this yet. **What I need to figure out is WHAT is coming thru this gate? I want it to be something mysterious and frightening. My first thought is something that bites and drinks blood, but is not vampiric. I want victims to be found with hundereds of bite marks all over and a look of terror on their face.
What could I use for this? The other thought is something more sinister and intelligent, but still scary.
3. North-East of town is one of the main roads (trail in some spots) that is used for trade and travel to the rest of the world. This area is plagued by VERY organized, militaristic Hobgoblins. They will be fitted with fighter feats and some reach weapons. Thier tactics will be second to none. This will supply some fights and be an obsticle to trade merchants in and out. Not sure how I want to use this to advance a plot though.
4. South of town, there are some ravines (sp?) and mountainous areas. These are littered with some very hard to reach ruins from an ancient civilization. This will be a good dungeon crawl area. I'm thinking some ancient magical society (based on Nethril) that went to ruin in the cataclism. Think ancient Atlantis with all its advances, waiting to be explored, but littered with magical beasts spawned from the broken magic of the area. Blocking the PC's path to here are savage Orcs. My orcs are going to be mostly Barbarians. unorganized, hit and run tactics, but very vicious. They will be well known for Coup de gras-ing fallen foes in mid combat as part of their M.O. (makes it more scary to fight them).
Ok, that's my initial outline. I would like for the PC's to eventually close the gate (or somehow resolve that issue). Only to find that the "gate-people" were scaring off the majority of the Hobgoblins who are actually more north of the town. The Hobgoblins gave wide berth to the dark forest of the gate, but relied on raiding the road, so made a round-about path to hit it where they could. With the "Gate-people" out of the picture, the Hobgoblins will become more of a threat to the town.
The lighthouse, I'd like to have some catacombs under it, maybe some subterranian caves that are partially under water. Throw in some shaugin-like things.
I'd also like to have something going on in town to make things interesting, something tied in with one or more of the elements above. Maybe the mayor is having political trouble due to all the hardships on the town (victims of the gate forest, caravans getting sacked by the hobgoblins). This will be a small town, but there's room for politics and underhandedness.
PC's: a few PCs are interested in rangers, and one wants to be a druid possibly. That could be a lead-in to get them into town to investigate. One may be a paladin, the rest look like fighters and possibly one wizard/sorcerer. Rangers, paladin, druid come to investigate the dark forest of the gate, fighters ride in with a caravan and fight hobgoblins, the wiz may be looking for the ruins rumored to be nearby, etc.
I know this is long, any ideas would be great. How do I put a more interesting angle on the Hobgoblin side of the story? Seems a little bland, but I intend on making the combats very memorable. And I REALLY need to work on the "Gate" side of the campaign. That's the big thing for the moment.
BTW, this is for starting out 1st lvl characters.
-------Spoilers-------
Dr. Confoundo---keepout--- Thomas FR Campaign players--- keep out --- Tom V, Josh, Mike R, Jim R, Jim C., Mike G, Richard
--------SPOILERS!!!!!
This will be more rural/frontier setting with lots of misty forests and swamps. Travel is dangerous and commoners are afraid of the forest. No one would even dare to think about traveling without many guards. Magic is uncommon. Towns are small. Money isn't easy to come by.
My basic starting plot: Small town with 6-7 fully fleshed out NPC's to interact with the PC's.
1. A couple hours ride west of town is the coast. There are some old docks and fishing piers, but they are not well used. There is a lighthouse here that is either maintained by a hermit or abandoned. Small ships occassionally stop here and ride into town to trade for supplies. At some point I'd like the PC's to explore the lighthouse area. Haven't done much work on this yet. Just seems like a cool setting.
2. North of town is a dense forest that the locals are scared to death of. There is going to be an extra-dimensional gate here that is the source of some bad things in the forest. The PC's will probably investigate the forest, find the gate, and have to find some way to close the gate. My initial thoughts are to have to make a brief excursion into this alien dimension to retrieve a crystal or somesuch from another gate on the otherside and insert it into a pattern of crystals on their gate. have not worked out the details on this yet. **What I need to figure out is WHAT is coming thru this gate? I want it to be something mysterious and frightening. My first thought is something that bites and drinks blood, but is not vampiric. I want victims to be found with hundereds of bite marks all over and a look of terror on their face.
What could I use for this? The other thought is something more sinister and intelligent, but still scary.
3. North-East of town is one of the main roads (trail in some spots) that is used for trade and travel to the rest of the world. This area is plagued by VERY organized, militaristic Hobgoblins. They will be fitted with fighter feats and some reach weapons. Thier tactics will be second to none. This will supply some fights and be an obsticle to trade merchants in and out. Not sure how I want to use this to advance a plot though.
4. South of town, there are some ravines (sp?) and mountainous areas. These are littered with some very hard to reach ruins from an ancient civilization. This will be a good dungeon crawl area. I'm thinking some ancient magical society (based on Nethril) that went to ruin in the cataclism. Think ancient Atlantis with all its advances, waiting to be explored, but littered with magical beasts spawned from the broken magic of the area. Blocking the PC's path to here are savage Orcs. My orcs are going to be mostly Barbarians. unorganized, hit and run tactics, but very vicious. They will be well known for Coup de gras-ing fallen foes in mid combat as part of their M.O. (makes it more scary to fight them).
Ok, that's my initial outline. I would like for the PC's to eventually close the gate (or somehow resolve that issue). Only to find that the "gate-people" were scaring off the majority of the Hobgoblins who are actually more north of the town. The Hobgoblins gave wide berth to the dark forest of the gate, but relied on raiding the road, so made a round-about path to hit it where they could. With the "Gate-people" out of the picture, the Hobgoblins will become more of a threat to the town.
The lighthouse, I'd like to have some catacombs under it, maybe some subterranian caves that are partially under water. Throw in some shaugin-like things.
I'd also like to have something going on in town to make things interesting, something tied in with one or more of the elements above. Maybe the mayor is having political trouble due to all the hardships on the town (victims of the gate forest, caravans getting sacked by the hobgoblins). This will be a small town, but there's room for politics and underhandedness.
PC's: a few PCs are interested in rangers, and one wants to be a druid possibly. That could be a lead-in to get them into town to investigate. One may be a paladin, the rest look like fighters and possibly one wizard/sorcerer. Rangers, paladin, druid come to investigate the dark forest of the gate, fighters ride in with a caravan and fight hobgoblins, the wiz may be looking for the ruins rumored to be nearby, etc.
I know this is long, any ideas would be great. How do I put a more interesting angle on the Hobgoblin side of the story? Seems a little bland, but I intend on making the combats very memorable. And I REALLY need to work on the "Gate" side of the campaign. That's the big thing for the moment.
BTW, this is for starting out 1st lvl characters.
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