Help me get 1st level adventuring party together in the Scarred Lands for Tuesday!

dreaded_beast

First Post
There is a chance that I may be taking up the role of DM in my gaming group. The next session is this Tuesday, so just in case I want to be prepared.

The following is based on the assumption that I will be the new DM.

Although I prefer FR, I will most likely be picking up where our group left off in the Scarred Lands. One player has already mentioned a preference for playing there and keeping their current character. The campaign is still very new with everyone either 1st or 2nd level.

I will give the group the option of either keeping the current character or creating a new one for the Scarred Lands at 1st level. They can keep whatever exp. and items they have acquired for their current characters, but the campaign story will be reset. I want to start a "fresh" and new campaign.

One thing I like for players to do is come up with character histories and reasons for adventuring. I prefer reasons that go beyond "looking for dungeons and hunting for treasure", but I won't disallow it. Having character histories and reasons for adventuring allows me to tailor the adventure, campaign, and/or encounters into something that is more meaningful for the PC and hopefully more fun since it relates directly to them.

On the otherhand, if they have no character history, that is fine too, since I can base subsequent adventures, stories, and encounters based on what they do during their early adventuring career.

That being said, here is the list of there current characters, should they decide to keep them:

Loreal: Rogue 2 Human - Reformed evil-doer, worshiper of Hedrada (The Judge), seeking redemption and working for the church. The player wishes to keep this character.

Traedel: Cleric 1 Human - No character history, worshiper of Madriel (The Redeemer).

Drognan: Fighter 1 Dwarf - No character history, no deity worshipped.

Since I am no very little about the Scarred Lands (I have access to books, but have not read them much), I am planning to start them off on a relatively small island, where I can try to tailor the adventures there to something that fits the history of their character. Similar to the Keep on the Borderlands module, I plan to make the island have a Keep/Town where the PCs can have a homebase and a "wilderness" for them to explore along with ruins/dungeons, etc.

I like PCs to roleplay their initial meetings. However, I am at a loss as how to get the party together on the island and meeting each other. I want to stay away from where PCs just happen to look at each other and say, "Hey, you look like an adventurer! Let's get together and see what happens!"

However, I will not know until Tuesday if I will be DM. If I am, I want to have something ready so the we can play and not just spend that session discussing what we want to do. (Although, I am a big fan of pre-campaign meetings to determine playing style, preferences, etc.)

Due to the limited time, this may difficult in regards to character history, since 2 of the 3 players do not have a substantial character history. This not that big of an issue, but it would be nice so that I can tailor the Tuesday adventure to them as well, and not just to the player who happens to have a character history. I don't want to "leave-out" the players who don't happen to have a character history. I don't want them to be "tag-alongs" for the character that does have a history.

Anyways, any help on making an initial encounter where the group meets each other, a 1st level adventure, ideas for the island, etc., would be helpful!

Edit: We may not be adventuring in the Scarred Lands (only 1 player has expressed interest in continuing to do so, but most likely we will), so any information that you offer I can still use, I'll just tailor it to the particular setting, so don't worry about getting too campaign-specific.

Thanks!
 
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A rogue seeking redemption? A cleric of Hedrada tasks her with working with a local cleric of Madriel, the redeemer, as her penitence. As the Judge introduces the two in comes a page with news that a dwarf has come seeking help. If you have access to Creature Collection I try a morgaunt infestation in a local mine or town as Madriel has a thing about ridding of world of morgaunts. As for locations if you have the Ghelspad Campaign Setting book check out Durrover. It may be a good location for you as it is a peninsula which could give you the isolation you are looking for. The Keep could easily lie in the Border area between Durronr, Calastia, Lageni, and Burok Torn.

Have fun.
 
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A couple things can tie characters together easily

Family, can work even with different races through adoption. In the Turmoil in Ghelspad pbp game here I play a dwarf barbarian who is cousin to another PC dwarf and cousin to a 3rd who is a dark elf who was adopted by a dwarf. The human necromancer then wanted to study dwarven runes and hooked up with the dwarven conjurer. We are still working on tying in the half-elven druid but we have a pretty solid web of connections through the PCs that can be used for interactions and plot ideas.

Religion. If all work for same church. Tough with the Hedrada devotee and Madriel cleric.

Country, all start off as agents of the same king, merchant house, minor lord, mage, etc.

Former friends, companions. The PCs write up having had some history together.

A common destiny. See the current oathbound PBP game for this, all the PCs have a magic birthmark that links them and draws them together.

If all are good, they can be separate but they each see a commotion that calls for heros and they volunteer and end up working together. Perhaps very minor demons erupt in the town square and the PCs are the most capable combatants around, after the fight clues lead to the conclusion that more investigation must be done, perhaps because of a demon's dying speech.
 


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