MarkB
Legend
I've been a player in a long-running 5-player campaign that dropped to 3 players partway through, and we definitely felt the squeeze, both in the lower total available stress and the narrower selection of core competencies. I could easily see that effect being exponential when dropping to two characters in play.
We were able to mitigate the effects through selection of stress-management abilities as we progressed - Forged in Fire is amazing, and the Spider's Functioning Vice helps to max-out those downtime stress reductions - but we might have chosen different options if it had been less of a concern.
We were able to mitigate the effects through selection of stress-management abilities as we progressed - Forged in Fire is amazing, and the Spider's Functioning Vice helps to max-out those downtime stress reductions - but we might have chosen different options if it had been less of a concern.