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Help me grock the warlock
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<blockquote data-quote="Felon" data-source="post: 4402459" data-attributes="member: 8158"><p>So, I'm finally getting a chance to play instead of run. My first character is a warlock and I'm trying to figure out what makes it good. </p><p></p><p>I'm effectively the only class in the party not using a weapon to deal damage. The party (which is at six players when everyone shows up) has all three striker classes represented. The ranger gets to milk d10's on all of his attacks as a result of using a longbow or bastard sword, while the rogue's got a +8 to hit with his dagger to my +4. They both have options for melee and range.</p><p></p><p>By comparison, a warlock is stuck making ranged attacks while at the same time not enjoying much range compared to what the martial classes get from their weapons (warlock powers tend to have ranges of 5 or 10 squares). </p><p></p><p>I'm kind of in a quandry about how much of a scourge the warlock class is compared to other classes when he is often only doing 2d8 with an encounter or daily while a martial class (even a non-striker) is getting 2W or 3W, where "W" can easily be a d10 or d12. </p><p></p><p>So, here's the big question: where does the warlock have an edge, particularly compared to the other strikers? I do really like the warlock's at-wills. Dire Radiance and Hellish Rebuke both allow some damage double-dipping. Eldritch blast seems to be a secondary option at best. </p><p></p><p>Btw, I'm talking about a character starting from first level here, so I am looking at the heroic tier. Discussing how a 20th-level warlock stacks up is pretty much pie-in-the-sky talk.</p></blockquote><p></p>
[QUOTE="Felon, post: 4402459, member: 8158"] So, I'm finally getting a chance to play instead of run. My first character is a warlock and I'm trying to figure out what makes it good. I'm effectively the only class in the party not using a weapon to deal damage. The party (which is at six players when everyone shows up) has all three striker classes represented. The ranger gets to milk d10's on all of his attacks as a result of using a longbow or bastard sword, while the rogue's got a +8 to hit with his dagger to my +4. They both have options for melee and range. By comparison, a warlock is stuck making ranged attacks while at the same time not enjoying much range compared to what the martial classes get from their weapons (warlock powers tend to have ranges of 5 or 10 squares). I'm kind of in a quandry about how much of a scourge the warlock class is compared to other classes when he is often only doing 2d8 with an encounter or daily while a martial class (even a non-striker) is getting 2W or 3W, where "W" can easily be a d10 or d12. So, here's the big question: where does the warlock have an edge, particularly compared to the other strikers? I do really like the warlock's at-wills. Dire Radiance and Hellish Rebuke both allow some damage double-dipping. Eldritch blast seems to be a secondary option at best. Btw, I'm talking about a character starting from first level here, so I am looking at the heroic tier. Discussing how a 20th-level warlock stacks up is pretty much pie-in-the-sky talk. [/QUOTE]
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