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Help me grock the warlock
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<blockquote data-quote="Kitirat" data-source="post: 4402974" data-attributes="member: 7003"><p>Warlocks are different then other strikers. I would say the dwarven infernal lock in the party I DM is the best of them by far in combat. However it is not appearant on paper IMO.</p><p></p><p>A lock pacts a enemy every turn. Thus in most combats the infernal locks get 4 temp hit points (assuming they take the feat). The damage most 1st level minions do? 4. I've seen a infernal lock take 60 points of damage in a combat without extenal healing (only his minored second wind as a dwarf) with htis ability alone and hold an entire flank.</p><p></p><p>Your damage is commonly 1d10+4+1d6 for 13 points. HOWEVER, with a quick +1 rod and being a half-elf or dwarf and it is quickly 15 points average, which is pretty darn good. This is not the most comon damage done however. With hellish rebuke it is 1d6+6+1d6+1d6+5 when your damaged for 22.5 average damage, which is better than the ranger can do.</p><p></p><p>The ranger and the rogue both CAN hit more often or for more single moment damage, but what most fail to see till the game is running is the Lock can do it for a longer period of time without dying or substanital outside help.</p><p></p><p>Add in the ability to go invisible or gain even more hit ponts with vampric embrace or the armor daily and you have THE primier survivable striker.</p><p></p><p>As a sub note I think people grossly underestimate the wizard. I have seem wizards do more total damage than any other class in most combats and use flaming sphere to turn the tide of battle.</p></blockquote><p></p>
[QUOTE="Kitirat, post: 4402974, member: 7003"] Warlocks are different then other strikers. I would say the dwarven infernal lock in the party I DM is the best of them by far in combat. However it is not appearant on paper IMO. A lock pacts a enemy every turn. Thus in most combats the infernal locks get 4 temp hit points (assuming they take the feat). The damage most 1st level minions do? 4. I've seen a infernal lock take 60 points of damage in a combat without extenal healing (only his minored second wind as a dwarf) with htis ability alone and hold an entire flank. Your damage is commonly 1d10+4+1d6 for 13 points. HOWEVER, with a quick +1 rod and being a half-elf or dwarf and it is quickly 15 points average, which is pretty darn good. This is not the most comon damage done however. With hellish rebuke it is 1d6+6+1d6+1d6+5 when your damaged for 22.5 average damage, which is better than the ranger can do. The ranger and the rogue both CAN hit more often or for more single moment damage, but what most fail to see till the game is running is the Lock can do it for a longer period of time without dying or substanital outside help. Add in the ability to go invisible or gain even more hit ponts with vampric embrace or the armor daily and you have THE primier survivable striker. As a sub note I think people grossly underestimate the wizard. I have seem wizards do more total damage than any other class in most combats and use flaming sphere to turn the tide of battle. [/QUOTE]
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