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Help me grock the warlock
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<blockquote data-quote="Iron Sky" data-source="post: 4404218" data-attributes="member: 60965"><p>Our party has one of each striker and a cleric. While it may be in part due to good stats and generally good rolls on his part, the warlock has been probably the most effective member of the group. I think a key is multiclassing Ranger to get stealth and that little extra damage from two rounds of quarry.</p><p> </p><p>Every round, our warlock curses something new, moving wherever he needs to go to do it(and often dissapearing thanks to his move-granted concealment). He's fey pact with improved fey step as his 2nd level feat(we're 2nd level), so when anything dies, he teleports 5 and, due to 3+ squares of movement hides again.</p><p> </p><p>He has more hp than my TWF ranger, his AC is about the same as the rogues(since he usually has concealment), he's targetting weak defences, usually with a +2 bonus due to being hidden, unlike my ranger and the rogue who are targetting mostly AC.</p><p> </p><p>His survivability is amazing: near-constant concealment, auto-stealth checks every round, great hp, amazing mobility, especially when we're fighting minions, eyebite when he "pulls aggro." His damage is usually on par our outpaces my dual bastard-sword wielding twin-strike ranger. The rogue far outdamages anyone else when he gets CA, but he gets the trade-off of going bloodied (at least once) pretty much every fight, as does my ranger since we're up in the thick of it far more than the lock is.</p><p> </p><p>He also has the advantage of not needing Quick Draw - a key for the weapon-juggling we've had to do since we have no defender and have to switch between ranged and close frequently in some of our fights.</p><p> </p><p>I'd say damage output is something like this(not hard numbers, estimates from our last session):</p><p> </p><p>Ranger: Main weapons +1 Terror Bastard sword, mundane longbow. Avg ~13-15 damage. Max damage dealt(bear trap + quarry) about 25.</p><p>Rogue: Main weapons +1 Vicious hand crossbow, mundane dagger. Avg ~12-13 damage w/out CA, about 23 with CA. Max damage dealt(sly flourish dagger crit w/ SA) about 30.</p><p>Warlock: Weapon: none. Avg ~11-13 damage. Max damage 46(flames of phlegethos crit w/ hunter's quarry).</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4404218, member: 60965"] Our party has one of each striker and a cleric. While it may be in part due to good stats and generally good rolls on his part, the warlock has been probably the most effective member of the group. I think a key is multiclassing Ranger to get stealth and that little extra damage from two rounds of quarry. Every round, our warlock curses something new, moving wherever he needs to go to do it(and often dissapearing thanks to his move-granted concealment). He's fey pact with improved fey step as his 2nd level feat(we're 2nd level), so when anything dies, he teleports 5 and, due to 3+ squares of movement hides again. He has more hp than my TWF ranger, his AC is about the same as the rogues(since he usually has concealment), he's targetting weak defences, usually with a +2 bonus due to being hidden, unlike my ranger and the rogue who are targetting mostly AC. His survivability is amazing: near-constant concealment, auto-stealth checks every round, great hp, amazing mobility, especially when we're fighting minions, eyebite when he "pulls aggro." His damage is usually on par our outpaces my dual bastard-sword wielding twin-strike ranger. The rogue far outdamages anyone else when he gets CA, but he gets the trade-off of going bloodied (at least once) pretty much every fight, as does my ranger since we're up in the thick of it far more than the lock is. He also has the advantage of not needing Quick Draw - a key for the weapon-juggling we've had to do since we have no defender and have to switch between ranged and close frequently in some of our fights. I'd say damage output is something like this(not hard numbers, estimates from our last session): Ranger: Main weapons +1 Terror Bastard sword, mundane longbow. Avg ~13-15 damage. Max damage dealt(bear trap + quarry) about 25. Rogue: Main weapons +1 Vicious hand crossbow, mundane dagger. Avg ~12-13 damage w/out CA, about 23 with CA. Max damage dealt(sly flourish dagger crit w/ SA) about 30. Warlock: Weapon: none. Avg ~11-13 damage. Max damage 46(flames of phlegethos crit w/ hunter's quarry). [/QUOTE]
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