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Help me grock the warlock
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<blockquote data-quote="theNater" data-source="post: 4404425" data-attributes="member: 62560"><p>I'm just working off of your charts here, but I notice that Hellish Rebuke is not included in the level 1 chart. The level 11 at-will chart has the warlock well ahead of the fighters and wizards, even if he's towards the low end of the strikers. And at level 20, the crossover point between the warlock and the fighter is at a 33 AC, which is about what the DMG says the defenses of a 20th level monster should be, so that warlock isn't being outdamaged by the maul fighter.</p><p></p><p>I did get into the actual spreadsheet that led to those charts, and I am having a hard time trusting the conclusions given that the warlock involved starts with an 11 con and a 12 cha, and is firing 1d10 damage Hellish Rebukes.</p><p></p><p>Or, y'know, you can play it for DPR with the recognition that you're not going to be beating the other strikers on DPR, but are going to be doing plenty, and will also have a handful of control type effects.</p><p></p><p>Yup, if all you care about is damage when engaged in one-on-one combat, that's the way to go. Of course, if you're interested in group vs. group combat, the ability to make a foe grant combat advantage to all of your allies for a round can be pretty handy.</p></blockquote><p></p>
[QUOTE="theNater, post: 4404425, member: 62560"] I'm just working off of your charts here, but I notice that Hellish Rebuke is not included in the level 1 chart. The level 11 at-will chart has the warlock well ahead of the fighters and wizards, even if he's towards the low end of the strikers. And at level 20, the crossover point between the warlock and the fighter is at a 33 AC, which is about what the DMG says the defenses of a 20th level monster should be, so that warlock isn't being outdamaged by the maul fighter. I did get into the actual spreadsheet that led to those charts, and I am having a hard time trusting the conclusions given that the warlock involved starts with an 11 con and a 12 cha, and is firing 1d10 damage Hellish Rebukes. Or, y'know, you can play it for DPR with the recognition that you're not going to be beating the other strikers on DPR, but are going to be doing plenty, and will also have a handful of control type effects. Yup, if all you care about is damage when engaged in one-on-one combat, that's the way to go. Of course, if you're interested in group vs. group combat, the ability to make a foe grant combat advantage to all of your allies for a round can be pretty handy. [/QUOTE]
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