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Help me grock the warlock
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<blockquote data-quote="Aservan" data-source="post: 4407180" data-attributes="member: 63340"><p>Actually you can only use the curse damage on a damage roll not on something that does auto damage like the fire from the flames. So on a miss you do 5 damage period.</p><p></p><p>Countering that the warlock can up his defense with the feats he doesn't use on upping his offense doesn't have much to do with the argument that he is a poor striker. He is not a defender. His job isn't to get missed a lot (though that is important) it's to cut down the bad guys, however he can (status effects, tactical shifts, massive damage, etc.).</p><p></p><p>As we all know the feats for casters to up offense are pretty lacking. Maybe that's the way it has to be. I dunno. That's a separate discussion. Right now the rogue and ranger have the tools to be effective in their roles. Warlock has some nifty combos I will grant, but they don't quite kick him into the good at his role category.</p><p></p><p>Combat advantage is significantly easier to get then a tactically smart Prime shot. Getting flanked as a 'lock is a bad idea (feylocks can get out easy sometimes though). All you need to flank is two characters. Rogues can easily take feats that let them avoid OAs. They can shift more then one square. They can knock people down, daze, stun, and simply gain combat advantage from their own attacks.</p><p></p><p>Warlocks could take the feats that help avoid OAs, but the only an Infernal 'lock wants to be close to the fight and he wants to get hit by your reasoning.</p><p></p><p>Even with Temp HP trading 1d6+stat for 1d6+stat with the monsters is a bad idea. They have more HP then PCs do. And that is what you are suggesting when you say let the wizard blast you to trigger hellish rebuke. I also find that to be a very munchkin solution to the problem. Your warlock is not going to be Ok with the wizard after the fight when he has been repeatedly blasted by him! Friendly fire ISN'T!</p></blockquote><p></p>
[QUOTE="Aservan, post: 4407180, member: 63340"] Actually you can only use the curse damage on a damage roll not on something that does auto damage like the fire from the flames. So on a miss you do 5 damage period. Countering that the warlock can up his defense with the feats he doesn't use on upping his offense doesn't have much to do with the argument that he is a poor striker. He is not a defender. His job isn't to get missed a lot (though that is important) it's to cut down the bad guys, however he can (status effects, tactical shifts, massive damage, etc.). As we all know the feats for casters to up offense are pretty lacking. Maybe that's the way it has to be. I dunno. That's a separate discussion. Right now the rogue and ranger have the tools to be effective in their roles. Warlock has some nifty combos I will grant, but they don't quite kick him into the good at his role category. Combat advantage is significantly easier to get then a tactically smart Prime shot. Getting flanked as a 'lock is a bad idea (feylocks can get out easy sometimes though). All you need to flank is two characters. Rogues can easily take feats that let them avoid OAs. They can shift more then one square. They can knock people down, daze, stun, and simply gain combat advantage from their own attacks. Warlocks could take the feats that help avoid OAs, but the only an Infernal 'lock wants to be close to the fight and he wants to get hit by your reasoning. Even with Temp HP trading 1d6+stat for 1d6+stat with the monsters is a bad idea. They have more HP then PCs do. And that is what you are suggesting when you say let the wizard blast you to trigger hellish rebuke. I also find that to be a very munchkin solution to the problem. Your warlock is not going to be Ok with the wizard after the fight when he has been repeatedly blasted by him! Friendly fire ISN'T! [/QUOTE]
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