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Help me grock the warlock
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<blockquote data-quote="theNater" data-source="post: 4407517" data-attributes="member: 62560"><p>Whether a damage roll is required is arguable, but that's a question for another thread. In either case, the warlock is doing significantly more damage than the rogue is if both miss, and about the same damage if both hit.</p><p></p><p>My point isn't so much that the warlock can use feats to increase defense as it is that the rogue must spend feats on offense to match the warlock. The rogue does have the option of using even more feats to surpass the warlock, but the rogue starts behind.</p><p></p><p>What's the damage cutoff for "good at being a striker"? It can't be "more than a rogue", or only the ranger makes it. Is it "as much as a maxed out rogue"? If so, many rogues aren't good at being strikers.</p><p>Flanking requires a second character and an enemy in a flankable position. If the enemy is in a corner, or backs away from the party's melee combatants on his turn, the rogue cannot flank.</p><p></p><p>Warlocks can take feats that let them avoid opportunity attacks even more easily than rogues, what with having better unaugmented damage and all. They can teleport more than one square. They can knock people down, daze, stun, and provide combat advantage to the whole party.</p><p></p><p>Wanting to get hit once is not the same as wanting to get hit by all of the monsters. And an infernal warlock only wants to get hit after hitting with Hellish Rebuke, but may want to attack while in melee for other reasons.</p><p></p><p>A warlock who has as many temporary hit points as the wizard's stat bonus can trade 1d6+stat for 1d6. This is a reasonably good deal, as stat will often be towards the high end of the 1d6. And the warlock is probably not going to be too upset with the wizard if the blasts were requested for the purpose of triggering Hellish Rebuke.</p><p></p><p>If the wizard's just blasting the warlock 'cause it's funny, that's a whole different matter.</p></blockquote><p></p>
[QUOTE="theNater, post: 4407517, member: 62560"] Whether a damage roll is required is arguable, but that's a question for another thread. In either case, the warlock is doing significantly more damage than the rogue is if both miss, and about the same damage if both hit. My point isn't so much that the warlock can use feats to increase defense as it is that the rogue must spend feats on offense to match the warlock. The rogue does have the option of using even more feats to surpass the warlock, but the rogue starts behind. What's the damage cutoff for "good at being a striker"? It can't be "more than a rogue", or only the ranger makes it. Is it "as much as a maxed out rogue"? If so, many rogues aren't good at being strikers. Flanking requires a second character and an enemy in a flankable position. If the enemy is in a corner, or backs away from the party's melee combatants on his turn, the rogue cannot flank. Warlocks can take feats that let them avoid opportunity attacks even more easily than rogues, what with having better unaugmented damage and all. They can teleport more than one square. They can knock people down, daze, stun, and provide combat advantage to the whole party. Wanting to get hit once is not the same as wanting to get hit by all of the monsters. And an infernal warlock only wants to get hit after hitting with Hellish Rebuke, but may want to attack while in melee for other reasons. A warlock who has as many temporary hit points as the wizard's stat bonus can trade 1d6+stat for 1d6. This is a reasonably good deal, as stat will often be towards the high end of the 1d6. And the warlock is probably not going to be too upset with the wizard if the blasts were requested for the purpose of triggering Hellish Rebuke. If the wizard's just blasting the warlock 'cause it's funny, that's a whole different matter. [/QUOTE]
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