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Help me grock the warlock
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<blockquote data-quote="Otterscrubber" data-source="post: 4407868" data-attributes="member: 4588"><p>Well for a ranger to use a bastard sword and get improved hunters quarry he has to use up 2 feats. both of these average to +1 damage each over the long haul so that's 2 feats for +2 damage. A fair trade off to say the least, in fact I have a ranger and there are much better feats out there if you ask me than doing 1d8 rather than 1d6 on my quarry. Rangers also have to hit AC, so their higher to hit bonuses often don't translate into a higher hit %. Warlocks can choose to hit reflex or will, usually one of those will be low on a mob with a high AC so they will in fact be much better at hitting in a lot of situations where a ranger might have a hard time. Also, with fey pact do not underestimate the boon letting you tport right after a kill. That has worked to HUGE advantage in my play group. Plus they get concealment from moving out of danger, that's kinda nice. Or they are invis to the mob they just blasted, also sweet. </p><p></p><p>Rogues, they're just sick. Huge to hit bonuses and can hit reflex if they want. Downside is they have to have CA to use the sneak attack, but so far that hasn't been a problem in our group. Honestly, we also have all 3 strikers represented and we all kick a lot of tail. The rogue does a lot of really big hits, even without sneak attack sly flourhish is a solid hit if they have a decent Cha. </p><p></p><p>Overall the rogue get more big hits, but the warlock and ranger dish out solid dps on a much more even keel. Don't let the bonuses to attack fool you, the warlock is balanced with the other strikers and is more versatile. Also spooky.....you can't put price on that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 4407868, member: 4588"] Well for a ranger to use a bastard sword and get improved hunters quarry he has to use up 2 feats. both of these average to +1 damage each over the long haul so that's 2 feats for +2 damage. A fair trade off to say the least, in fact I have a ranger and there are much better feats out there if you ask me than doing 1d8 rather than 1d6 on my quarry. Rangers also have to hit AC, so their higher to hit bonuses often don't translate into a higher hit %. Warlocks can choose to hit reflex or will, usually one of those will be low on a mob with a high AC so they will in fact be much better at hitting in a lot of situations where a ranger might have a hard time. Also, with fey pact do not underestimate the boon letting you tport right after a kill. That has worked to HUGE advantage in my play group. Plus they get concealment from moving out of danger, that's kinda nice. Or they are invis to the mob they just blasted, also sweet. Rogues, they're just sick. Huge to hit bonuses and can hit reflex if they want. Downside is they have to have CA to use the sneak attack, but so far that hasn't been a problem in our group. Honestly, we also have all 3 strikers represented and we all kick a lot of tail. The rogue does a lot of really big hits, even without sneak attack sly flourhish is a solid hit if they have a decent Cha. Overall the rogue get more big hits, but the warlock and ranger dish out solid dps on a much more even keel. Don't let the bonuses to attack fool you, the warlock is balanced with the other strikers and is more versatile. Also spooky.....you can't put price on that :) [/QUOTE]
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