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Help me grok mega-dungeons
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<blockquote data-quote="pogre" data-source="post: 7124097" data-attributes="member: 6588"><p>Mouse, </p><p>With your play preferences you are not going to enjoy mega-dungeons. Although I have had great stories and numerous plots come out of megadungeons, usually it is more of a beer and pretzels take on the game for us. We find them fun from time-to-time - maybe once a year for some of these reasons:</p><p></p><p>- There is a fun element of exploration.</p><p></p><p>- PCs get to really kick some butt - they get to plow through some monsters.</p><p></p><p>- Some D&D monsters are really intended for the dungeon and that's pretty much it - you certainly can be creative with them to use for other purposes, but at their core they are dungeon monsters.</p><p></p><p>- Although it's very 'gamist' I still like the idea of dungeons getting more dangerous the lower you go. It's a silly, but fun concept.</p><p></p><p>- We love miniatures, props, scenery, and wargames - mega dungeons really let me fill the table with these things!</p><p></p><p>- There is an element of nostalgia, I started playing this way in the mid-1970s. Although I must say my boys love a big dungeon delve too.</p><p></p><p>I will note we usually use OD&D or a clone to run these dungeons. Folks understand there may be some plot hooks, but it most is about kicking down doors, killing, and stealing. PCs tend to die on a regular basis and with the older versions it only takes a couple minutes to whip-up a new character.</p><p></p><p>So, yeah, not your cup of tea. I get it. I certainly would not want to play this way all of the time either.</p></blockquote><p></p>
[QUOTE="pogre, post: 7124097, member: 6588"] Mouse, With your play preferences you are not going to enjoy mega-dungeons. Although I have had great stories and numerous plots come out of megadungeons, usually it is more of a beer and pretzels take on the game for us. We find them fun from time-to-time - maybe once a year for some of these reasons: - There is a fun element of exploration. - PCs get to really kick some butt - they get to plow through some monsters. - Some D&D monsters are really intended for the dungeon and that's pretty much it - you certainly can be creative with them to use for other purposes, but at their core they are dungeon monsters. - Although it's very 'gamist' I still like the idea of dungeons getting more dangerous the lower you go. It's a silly, but fun concept. - We love miniatures, props, scenery, and wargames - mega dungeons really let me fill the table with these things! - There is an element of nostalgia, I started playing this way in the mid-1970s. Although I must say my boys love a big dungeon delve too. I will note we usually use OD&D or a clone to run these dungeons. Folks understand there may be some plot hooks, but it most is about kicking down doors, killing, and stealing. PCs tend to die on a regular basis and with the older versions it only takes a couple minutes to whip-up a new character. So, yeah, not your cup of tea. I get it. I certainly would not want to play this way all of the time either. [/QUOTE]
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