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Help me grok mega-dungeons
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<blockquote data-quote="MackMcMacky" data-source="post: 7125301" data-attributes="member: 6876074"><p>When someone says megadungeons are <strong>all</strong> about this or that and that they prefer role-playing or solving mysteries it isn't hard for a person who does not know better to assume you <strong>cannot</strong> do those things. </p><p></p><p>The campaign I just ran was set in the Temple of Elemental Evil. My players have done plenty of role-playing as they have solved a murder mystery, searched for missing persons, discovered the significance of certain items of power, etc. At this point, they are high level characters and have removed the threat of the megadungeon, for now, and are chasing after one of the villains who escaped to the City of Greyhawk. They have served as heroes in a battle that saved 'the land', have been knighted, and three of them now are vassals to the Viscount. All of this involved role-playing.</p><p></p><p>And because this was a megadungeon with a small city and several smaller communities as the principle setting pieces for the adventure and multiple factions with multiple plots, the players had agency and drove the "storyline" rather than a linear "path". </p><p></p><p>A lot of people don't do a lot of role-playing in their games whether it is in a megadungeon, dungeon, city adventure, etc. If you don't like to do much role-playing then mega-dungeons are certainly easy to use as they have lots of potential combat encounters all in one general area. Doesn't mean that is a problem with mega-dungeons.</p></blockquote><p></p>
[QUOTE="MackMcMacky, post: 7125301, member: 6876074"] When someone says megadungeons are [B]all[/B] about this or that and that they prefer role-playing or solving mysteries it isn't hard for a person who does not know better to assume you [B]cannot[/B] do those things. The campaign I just ran was set in the Temple of Elemental Evil. My players have done plenty of role-playing as they have solved a murder mystery, searched for missing persons, discovered the significance of certain items of power, etc. At this point, they are high level characters and have removed the threat of the megadungeon, for now, and are chasing after one of the villains who escaped to the City of Greyhawk. They have served as heroes in a battle that saved 'the land', have been knighted, and three of them now are vassals to the Viscount. All of this involved role-playing. And because this was a megadungeon with a small city and several smaller communities as the principle setting pieces for the adventure and multiple factions with multiple plots, the players had agency and drove the "storyline" rather than a linear "path". A lot of people don't do a lot of role-playing in their games whether it is in a megadungeon, dungeon, city adventure, etc. If you don't like to do much role-playing then mega-dungeons are certainly easy to use as they have lots of potential combat encounters all in one general area. Doesn't mean that is a problem with mega-dungeons. [/QUOTE]
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