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Help me grok mega-dungeons
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<blockquote data-quote="Lanefan" data-source="post: 7128023" data-attributes="member: 29398"><p>[MENTION=80037]RedShirtNo5.1[/MENTION] </p><p></p><p>Nice chart. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> May I lob in a few tweaks and notes?</p><p></p><p>Tegal Manor - the manor building is the "dungeon". And quite big, but not mega. I'd check further, but I don't have a complete version (various bits are missing). It's also really expensive these days.</p><p></p><p>I'd upgrade Temple of Elemental Evil (the original) from 'big' to 'mega': not as many levels as Rappan Athuk but some of them are massive. Can't speak to the later 'return to' version.</p><p></p><p>Ruins of Myth Drannor - the city itself is the "dungeon". I'd list it as 'campaign'. There's not much below it; the dungeon-crawling consists of going through the various buildings. There's some bits that tie it all together, however, and several suggested plots or storylines included if you don't just want to run it as its own little sandbox. Another way to think of it - and of perhaps some others you've listed as 'campaign' - might be 'mini-setting'.</p><p></p><p>Given that, B-10 Night's Dark Terror is also a mini-setting within a single module - lots of little adventures (some connected, some not) but no single big or mega piece to it. </p><p></p><p>City State of the Invincible Overlord (written for 0e) nicely fits the "Mostly a city guidebook, only short description of the dungeons" way you describe Ptolus.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7128023, member: 29398"] [MENTION=80037]RedShirtNo5.1[/MENTION] Nice chart. :) May I lob in a few tweaks and notes? Tegal Manor - the manor building is the "dungeon". And quite big, but not mega. I'd check further, but I don't have a complete version (various bits are missing). It's also really expensive these days. I'd upgrade Temple of Elemental Evil (the original) from 'big' to 'mega': not as many levels as Rappan Athuk but some of them are massive. Can't speak to the later 'return to' version. Ruins of Myth Drannor - the city itself is the "dungeon". I'd list it as 'campaign'. There's not much below it; the dungeon-crawling consists of going through the various buildings. There's some bits that tie it all together, however, and several suggested plots or storylines included if you don't just want to run it as its own little sandbox. Another way to think of it - and of perhaps some others you've listed as 'campaign' - might be 'mini-setting'. Given that, B-10 Night's Dark Terror is also a mini-setting within a single module - lots of little adventures (some connected, some not) but no single big or mega piece to it. City State of the Invincible Overlord (written for 0e) nicely fits the "Mostly a city guidebook, only short description of the dungeons" way you describe Ptolus. Lanefan [/QUOTE]
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