TaranTheWanderer
Legend
OOOh, this is an exciting project. Maybe we can incorporate it into one of the pbps eventually!
-As far as gold/silver standard. Why does it matter if it's gold or silver? If Gold is the 1 unit, add an extra unit of coin to represent 100s. Or why not just rename the coin to something appropriate for your game?
Name it after dragons: Lizard, Drake Dragon, Wyrm, or whatever.
- I liked the 5e "masterwork" armour and weapons that gave a +1 to hit but not damage. Masterwork armour was a bit lighter than standard, which helps with carrying capacity - but maybe you could even lower the strength requirement by 1. You could do the same with weapons since some of them have strength requirements now.
- I think you may want to rethink how tools work for skills. Having them not be their own skill but needing them to do certain tasks would make them still useful. Not having them would make doing the task impossible or, at best, at disadvantage and, having a 'masterwork' version would provide advantage. (or even a +1)
I can probably think of more stuff but this is off the top of my head.
-As far as gold/silver standard. Why does it matter if it's gold or silver? If Gold is the 1 unit, add an extra unit of coin to represent 100s. Or why not just rename the coin to something appropriate for your game?
Name it after dragons: Lizard, Drake Dragon, Wyrm, or whatever.
- I liked the 5e "masterwork" armour and weapons that gave a +1 to hit but not damage. Masterwork armour was a bit lighter than standard, which helps with carrying capacity - but maybe you could even lower the strength requirement by 1. You could do the same with weapons since some of them have strength requirements now.
- I think you may want to rethink how tools work for skills. Having them not be their own skill but needing them to do certain tasks would make them still useful. Not having them would make doing the task impossible or, at best, at disadvantage and, having a 'masterwork' version would provide advantage. (or even a +1)
On this note, I think there should be more things that Mundane people can do to protect themselves from Monsters. Garlic over doors to keep vampires/vampire spawn out, iron filings to keep fey away (there's so many fey creatures now: goblins, hobgoblins etc...). sprinkling a line of it across the threshold of a door will keep them from coming in that kind of thing. Look into some of the old legends/myths.Every setting should have its own equipment list.
I would add a "Protection Salt". It creates a Protection from Evil and Good barrier as long as as the salt line is enclosed continuously. This helps the martial characters deal with some of the magical stuff. And it helps the DM defend certain areas from prying player eyes. The Protection Salt is in the same category as Holy Water.
I can probably think of more stuff but this is off the top of my head.