Help me instigate a bar fight.

And in a normal bar a group of tenth level characters will mop up 'normal' people without breaking a sweat. To create a challenge you pretty much have to bring in another group with the morals of scum, more than willing to pick a fight. Say a band of successful brigands with levels and covering the magical basics, an anti-party made to waylay and rob groups fo travelers like the party.

If it's a fight in a city with any rules, weapons shouldn't be drawn for a barfight and having the bartender bellow a reminder/threat at the begining of a fight should be reasonable. Once you take favored weapons out of a fight, you may find the 1d3 fist to be a really slow fighting method. You should use rules for using leathal weapons safely, flat of blade at -4 for subdual damge. I'd have the bartender also bellow "fight, make room!" and the crowd will grab tables to move so the fight and audience area are clearly defined, then you don't have to worry stats for patrons and only for your premade anti-party. Given the monk, you have to have an anti monk or he will mop up any fist fight, and a mage for a brigand might be really skilled in counterspell tactics or loaded up with hieghtened sleep spells.

You don't want it too easy, you don't want it too chaotic to keep track of everything, and you don't want it too slow due to reduced damage against high hit points or such an overwhelming number the fight is more an endurance test than a real fight.

What are is the law in that city for fighting, weapons, etc.? If it makes a difference then you could try other things that happen in a bar for minor RP xp, like gambling, darts, arm wrestling, tale telling, singing, etc. There are lots of rules out there for some simple skill challanges like that. Hell, skill challenge picking up the bar wench and make the PC explain exactly what he learned by next morning, breifly, should be worth a laugh and some xp. Gambling could help relieve them of some extra cash, rules on beer for a bar fight might help bring the player's fighting skill down for the fight or for skill challenges, and making a player entertain everyone for a minute of air guitar lipsinking should be worth a few hundred xp :lol: It's up to you, what matters most to you, what sounds right, what seems like the work you want to put into this.
 

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And in a normal bar a group of tenth level characters will mop up 'normal' people without breaking a sweat. To create a challenge you pretty much have to bring in another group with the morals of scum, more than willing to pick a fight. Say a band of successful brigands with levels and covering the magical basics, an anti-party made to waylay and rob groups fo travelers like the party.

If it's a fight in a city with any rules, weapons shouldn't be drawn for a barfight and having the bartender bellow a reminder/threat at the begining of a fight should be reasonable. Once you take favored weapons out of a fight, you may find the 1d3 fist to be a really slow fighting method. You should use rules for using leathal weapons safely, flat of blade at -4 for subdual damge. I'd have the bartender also bellow "fight, make room!" and the crowd will grab tables to move so the fight and audience area are clearly defined, then you don't have to worry stats for patrons and only for your premade anti-party. Given the monk, you have to have an anti monk or he will mop up any fist fight, and a mage for a brigand might be really skilled in counterspell tactics or loaded up with hieghtened sleep spells.

You don't want it too easy, you don't want it too chaotic to keep track of everything, and you don't want it too slow due to reduced damage against high hit points or such an overwhelming number the fight is more an endurance test than a real fight.

What are is the law in that city for fighting, weapons, etc.? If it makes a difference then you could try other things that happen in a bar for minor RP xp, like gambling, darts, arm wrestling, tale telling, singing, etc. There are lots of rules out there for some simple skill challanges like that. Hell, skill challenge picking up the bar wench and make the PC explain exactly what he learned by next morning, breifly, should be worth a laugh and some xp. Gambling could help relieve them of some extra cash, rules on beer for a bar fight might help bring the player's fighting skill down for the fight or for skill challenges, and making a player entertain everyone for a minute of air guitar lipsinking should be worth a few hundred xp :lol: It's up to you, what matters most to you, what sounds right, what seems like the work you want to put into this.

Yeah, I don't really care if they mop the floor with the enemies, that's not a huge issue.

However I did say it's in Sigil (the city of doors). If you don't know what that is, then yeah you aren't going to get it, but all of your questions are solved if you have the MotP.

Being that it's in Sigil, I don't think I need a huge pretense for a few level 10 guys being in there.
 

perhaps, a different group could start a fight, with some of their members using the fight as a cover to jump the bartender, grab the cash box and leave. The PCs could notice this and intervene
 

So this is what I ended up doing.

I had the Pc's be directed to a bar by their "boss" for information regarding where they could get enchantments done (the organization's regular enchanter had gone missing a few weeks before). They entered the low-life bar and got some drinks. They heard screams, but everyone else in the bar seemed to not care. Then they saw a pain devil come out of one of the rooms and come downstairs. When they attempted to stealthily go upstairs and find out what the noise was about (the pain devil was drinking at the bar). They found that there was one door where a faint "whipping" sound was occruing.

Long story short, the room the pain devil was coming out of held a girl strapped to a torture device who seemed to be enjoying the pain. But it was too late, and the pain devil and a few of his buddies attacked the party.

What actually had happened was that these girls who were being tortured had sold their souls long ago to a powerful devil, and now where being used as "training" for the pain devils. They also had some sort of enchantment placed on them, so that they were made to occasionally "enjoy" the pain. This was just a trick to convince the onlookers that these girls were just super-freaky.
 

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