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Help me introduce the game to my wife
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<blockquote data-quote="SpiralBound" data-source="post: 2269521" data-attributes="member: 8396"><p>I have successfully introduced several people to roleplaying, <em>(three of them women, one of them my wife)</em>, I agree with much of what Wolf70 says here. Use a simple short adventure. Meke the villian be an ordinary thug/group of "bad guys" humanoids, or alternatly make them a band of goblinoids. You don't need the uber-powerful, half-demonic, cult-leading necromancer manipulating events from the shadows for an introduction game. Furthermore, I recommend a straightforward plotline that that is similar to your typical movie plot. A person needs to be rescued, a treasure needs to be found, a group of bad guys needs to be eliminated, etc... I would also recommend that you discuss with her what kind of character she's interested in and then make it for her. I suggest a basic fighter or rogue, or maybe a ranger. Stay away from magic-users and multiclass characters for her first one - there's no need to make it more complicated at first than necessary. Keep the learning curve as smooth and as close to invisible as possible and she'll be much less likely to become frustrated with the number-crunching involved with roleplay. Also feel out which she's more likely to enjoy, character-based interaction with npcs and your world, or combat - and then give her a 60-40 or 75-25 mix in favour of her preference.</p><p></p><p>Lastly, while I've run many enjoyable campaigns with one or two players, eventually you're going to want to grow a gaming group for you and her. If for no other reason than to give her the experience of playing with more than just yours and her imaginations involved! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> However, take this slowly, maintaining a pace that is in keeping with her growth in knowledge and her comfort level with tabletop roleplaying itself - there's no advantage to rushing this. I would slightly modify Wolf70's suggestion regarding adding a gaming group to suggesting that once your wife is comfortable with the game, bring in another single player, either a sensible and experienced player, or another beginner for her to help introduce to the game. Again, as with your wife, take things slowly and you should be fine.</p><p></p><p></p><p>Owch! I feel your pain, Wolf70!! That's gotta suck. Not *just* that she doesn't game with you, but that she simply isn't capable of sharing your love of fantasy with you... The only thing I can think of that would make that worse would be if she decided that it was "time you gave up this foolishness" and then waged a campaign of dominance-games in an attempt to cajol/force you to give up gaming... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> I hope that this never happens to you.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2269521, member: 8396"] I have successfully introduced several people to roleplaying, [i](three of them women, one of them my wife)[/i], I agree with much of what Wolf70 says here. Use a simple short adventure. Meke the villian be an ordinary thug/group of "bad guys" humanoids, or alternatly make them a band of goblinoids. You don't need the uber-powerful, half-demonic, cult-leading necromancer manipulating events from the shadows for an introduction game. Furthermore, I recommend a straightforward plotline that that is similar to your typical movie plot. A person needs to be rescued, a treasure needs to be found, a group of bad guys needs to be eliminated, etc... I would also recommend that you discuss with her what kind of character she's interested in and then make it for her. I suggest a basic fighter or rogue, or maybe a ranger. Stay away from magic-users and multiclass characters for her first one - there's no need to make it more complicated at first than necessary. Keep the learning curve as smooth and as close to invisible as possible and she'll be much less likely to become frustrated with the number-crunching involved with roleplay. Also feel out which she's more likely to enjoy, character-based interaction with npcs and your world, or combat - and then give her a 60-40 or 75-25 mix in favour of her preference. Lastly, while I've run many enjoyable campaigns with one or two players, eventually you're going to want to grow a gaming group for you and her. If for no other reason than to give her the experience of playing with more than just yours and her imaginations involved! :) However, take this slowly, maintaining a pace that is in keeping with her growth in knowledge and her comfort level with tabletop roleplaying itself - there's no advantage to rushing this. I would slightly modify Wolf70's suggestion regarding adding a gaming group to suggesting that once your wife is comfortable with the game, bring in another single player, either a sensible and experienced player, or another beginner for her to help introduce to the game. Again, as with your wife, take things slowly and you should be fine. Owch! I feel your pain, Wolf70!! That's gotta suck. Not *just* that she doesn't game with you, but that she simply isn't capable of sharing your love of fantasy with you... The only thing I can think of that would make that worse would be if she decided that it was "time you gave up this foolishness" and then waged a campaign of dominance-games in an attempt to cajol/force you to give up gaming... :( I hope that this never happens to you. [/QUOTE]
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