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Help me introduce the game to my wife
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<blockquote data-quote="SpiralBound" data-source="post: 2271892" data-attributes="member: 8396"><p>I agree. Besides, starting her learning of roleplaying with higher level characters will create a skewed view of what a "starting" character is supposed to be like. There's a risk that she's never want to start with anything less than "heroric superheroes" as a beginning character.</p><p></p><p></p><p>Keep it simple at first and add complexity as she's comfortable with it. This extends to the length and complexity of the sessions too. Let her set the pace. If you notice that she's beginning to get distracted of tired with playing, then suggest a break for the evening. Don't wiat till she say's she's tired of playing first! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>This next bit of advice applies to both experienced and newbie players: After finishing the basic set. Talk with the player(s) and find out what parts they liked best about the adventure and why. Ask what kind of adventure would they like to do next. Then plan (or in the case of prepublished adventures, choose) an adventure that provides the combination of gameplay and plot that they are most interested in doing next.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2271892, member: 8396"] I agree. Besides, starting her learning of roleplaying with higher level characters will create a skewed view of what a "starting" character is supposed to be like. There's a risk that she's never want to start with anything less than "heroric superheroes" as a beginning character. Keep it simple at first and add complexity as she's comfortable with it. This extends to the length and complexity of the sessions too. Let her set the pace. If you notice that she's beginning to get distracted of tired with playing, then suggest a break for the evening. Don't wiat till she say's she's tired of playing first! :) This next bit of advice applies to both experienced and newbie players: After finishing the basic set. Talk with the player(s) and find out what parts they liked best about the adventure and why. Ask what kind of adventure would they like to do next. Then plan (or in the case of prepublished adventures, choose) an adventure that provides the combination of gameplay and plot that they are most interested in doing next. [/QUOTE]
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