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<blockquote data-quote="kitsune9" data-source="post: 5803281" data-attributes="member: 18507"><p>I was thinking along these same lines myself. </p><p></p><p>To the OP, I would more focused on getting on using the rules to tell the story in hopes that it will challenge the group. Just going out of your way to kill off a character because he's too powerful or uses rules that you don't understand wouldn't sound very fun to me. I know that if I did that to my players in my Pathfinder campaign, the player that I did it to would quit the campaign immediately.</p><p></p><p>I remember I had a DM once who ran a 2e game but he was combat aversive because he hated using dice. He never used any and I don't even think he owned a set. He had us explore some dungeon filled with goblinoids. Every encounter became the same deal--the goblinoids would threaten us, demand us to leave, we would attack. They would immediately flee or surrender. Combat over. We were first level and intimidating ogres in the dungeon. We finally got one combat using dice out of the whole two sessions he ran before we booted him and he was not a happy camper about it.</p><p></p><p>The point is that we had a DM who was solely focused on story telling and it didn't matter if our characters were weaklings with rusted weapons or uber power dudes with magical weapons. We won every combat before blood was drawn. He is the opposite of the DM who believes that there needs to be a character death every once in a while or a TPK to advance the story so someone just dies, DM fiat, he wins. </p><p></p><p>The best games for me is where the DM presents the challenges as they are in the rules and character death happens from poor choices or where the dice falls. A good story that goes with it is just icing on the cake.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5803281, member: 18507"] I was thinking along these same lines myself. To the OP, I would more focused on getting on using the rules to tell the story in hopes that it will challenge the group. Just going out of your way to kill off a character because he's too powerful or uses rules that you don't understand wouldn't sound very fun to me. I know that if I did that to my players in my Pathfinder campaign, the player that I did it to would quit the campaign immediately. I remember I had a DM once who ran a 2e game but he was combat aversive because he hated using dice. He never used any and I don't even think he owned a set. He had us explore some dungeon filled with goblinoids. Every encounter became the same deal--the goblinoids would threaten us, demand us to leave, we would attack. They would immediately flee or surrender. Combat over. We were first level and intimidating ogres in the dungeon. We finally got one combat using dice out of the whole two sessions he ran before we booted him and he was not a happy camper about it. The point is that we had a DM who was solely focused on story telling and it didn't matter if our characters were weaklings with rusted weapons or uber power dudes with magical weapons. We won every combat before blood was drawn. He is the opposite of the DM who believes that there needs to be a character death every once in a while or a TPK to advance the story so someone just dies, DM fiat, he wins. The best games for me is where the DM presents the challenges as they are in the rules and character death happens from poor choices or where the dice falls. A good story that goes with it is just icing on the cake. [/QUOTE]
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