Help me kill my party

I'm actually posting from my PC36100 using Tapatalk.

I've always had the sneaking suspicion that D&D isn't so much a game for some people as it is therapy. The more I interact with these people the more it becomes clear they'll take the therapy where they find it, dungeons and dragons, internet forums, you name it. Anywhere they can go to relieve the pressure.
 

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Oh, I don't know, I did it once in a Traveller campaign. We finished clearing the bad guys out of the warehouse and I went back out side to supposedly get something from the aircar but blew them and the warehouse up. It was a great end to a stellar 5 yr plus campaign. and we all rolled up new BECMI characters before we split for the night.

Of course, the GM knew I was going to do it but knowone else did. Nobody got mad, took off in a huff, ect. Altho those reactions ARE a possiblity.
 
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If you're right about their alignments and abilities, you don't need to kill them. They'll do it themselves.

Attacking the Queen during a public event, for example, will likely do the trick.

Aside from her personal guard and champion, there's everyone who dreams of being knighted for saving her life. Are you familiar with the swarm rules? :)

You want to be the instrument of their destruction? Help them plan something suicidal, then stand back and watch it all go wrong. From what you've described, you already started down that path when you "helped" them design their characters.

What you really need to do, though, is figure out what you'll be doing afterwords, when your friends are all mad at you and nobody wants to play in any game you're in. That's the real challenge.
 

If you're right about their alignments and abilities, you don't need to kill them. They'll do it themselves.

Attacking the Queen during a public event, for example, will likely do the trick.

Aside from her personal guard and champion, there's everyone who dreams of being knighted for saving her life. Are you familiar with the swarm rules? :)

You want to be the instrument of their destruction? Help them plan something suicidal, then stand back and watch it all go wrong. From what you've described, you already started down that path when you "helped" them design their characters.

What you really need to do, though, is figure out what you'll be doing afterwords, when your friends are all mad at you and nobody wants to play in any game you're in. That's the real challenge.

"over 40" = Wisdom ;)
 

What you really need to do, though, is figure out what you'll be doing afterwords, when your friends are all mad at you and nobody wants to play in any game you're in. That's the real challenge.
Given that the entire reason they became evil (arranged beforehand, without DM knowledge to surprise him) was to mess with the DM, who happens to be my brother, I really have no objections to laying down some hurt should they get too out of hand.

From what my brother tells me, they would take it in good humor, so I'm taking that as permission to be a Magnificent Bastard.

I've always had the sneaking suspicion that D&D isn't so much a game for some people as it is therapy. The more I interact with these people the more it becomes clear they'll take the therapy where they find it, dungeons and dragons, internet forums, you name it. Anywhere they can go to relieve the pressure.
Gotta agree with you. Arranging backroom deals to mess with a DM's game is a little immature.
 


I'm on board with whoever said the timing is critical.

I normally play characters that are good or leaning towards good, but there is an exception to everything.

The only time I ever executed a PVP TPK was in 1E in the fire giant module.

I was playing a CN cleric and the rest of the party did not like me because I only healed myself. They harassed me all the time. At least, that's how my character saw it.

Now, 1E was very much a resource utilization game, at least the way we played it. You often fought many battles in a day and sometimes went into battles down on HP, spells and other resources. Such was the case when the final battle of the fire giant module errupted. In the end, there were two of us left standing, each engaged with one fire giant. The rest of the party were unconscious or dead. I killed the giant on me and my friend, another cleric, had his low but was under 10HP. He asked me for help and... I killed him, finished off his giant, coup-de-grace'd everyone else, collected the final treasure, and put a temporary end to the campaign... although I was later convinced out-of-game to raise up a couple of the characters and continue to the Demonweb Pits.
 

Now, 1E was very much a resource utilization game, at least the way we played it. You often fought many battles in a day and sometimes went into battles down on HP, spells and other resources. Such was the case when the final battle of the fire giant module errupted. In the end, there were two of us left standing, each engaged with one fire giant. The rest of the party were unconscious or dead. I killed the giant on me and my friend, another cleric, had his low but was under 10HP. He asked me for help and... I killed him, finished off his giant, coup-de-grace'd everyone else, collected the final treasure, and put a temporary end to the campaign... although I was later convinced out-of-game to raise up a couple of the characters and continue to the Demonweb Pits.
That's simultaneously awesome and horrible. I don't know whether to laud you or loathe you for it.
 



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